#44274: Editor: removing a king kills player Open Date: 2022-04-03 01:04 Last Update: 2022-04-03 01:23 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/44274 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44274 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-04-03 01:23 Updated by: cazfi Comment: As you set target to 3.0.1 when we already target most stuff to 3.0.2, is that to be taken as a promise that you do this yourself? The fix is likely to contain translatable strings, and if so, the patch needs to pass review period before the string freeze begins -> needs to be set "Accepted" at least 36h before 6.4 21:00 UTC -> 5.4 09:00 UTC ( 3.0.1 schedule as currently planned on freeciv-dev mailing list: https://www.freelists.org/post/freeciv-dev/301,5 ) --------------------------------------------------------------------- Ticket Status: Reporter: ihnatus Owner: (None) Type: Bugs Status: Open Priority: 5 - Medium MileStone: 3.0.1 Component: (None) Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: We could create a gameloss unit by mistake or something. There should be a way to remove it without usual game consequences for the nation. If we want to kill a player in editor, we have a special command for it. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/44274 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44274