[Freeciv-tickets] [freeciv] #42682: Lua: basic unit editing API

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Sat Apr 9 07:13:14 JST 2022


#42682: Lua: basic unit editing API

  Open Date: 2021-07-30 19:24
Last Update: 2022-04-09 01:13

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/42682
RSS feed for this Ticket:
    https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42682

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Last Changes/Comment on this Ticket:
2022-04-09 01:13 Updated by: cazfi
 * Milestone Update from S3_1 d3f to S3_2 d3f
 * Component Update from General to Scripting API


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Ticket Status:

      Reporter: ihnatus
         Owner: (None)
          Type: Feature Requests
        Status: Open
      Priority: 5 - Medium
     MileStone: S3_2 d3f
     Component: Scripting API
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

Sub-ticket of #42501. Veteranship editing is noted under #42666 and just doubled here. Unit editing API should include methods:
int :add_mf(int value) -- adds movement fragments, returns resulting fragments left that can't be below 0 (any upper cap?)
int :add_mp(int value) -- wrapper over :add_mf(SINGLE_MOVE * value) / SINGLE_MOVE
int :add_fuel(int value) -- clipped by 0 and unit type's full fuel
void :set_moved(bool moved) -- will this unit be considered unmoved
void :set_done_moving(bool done_moving) -- used in the client and maybe somewhere by AI, don't understand good but edithand.c changes it
int :set_hp(int value) -- sets unit hitpoints and returns resulted health that is clipped from 1 (does not kill the unit) to unit type hp
int :promote(int levels) -- gives levels veteran levels, returns resulting veteranship that is clipped by the unit's veteran system (also needed in #42666)
void :set_stay(bool stay)
We should make game.SINGLE_MOVE ruleset constant accessible. Common unit API should include:
int .veteran
string .veteran_name -- calculated property
int .mf_left -- moves_left in fragments
float .mp_left -- calculated property
int .hp
bool .moved, .done_moving, .stay
Also, Unit_Type API should include:
int .veteran_max
string :veteran_name(int veteran)
for better control, also int :veteran_mf_bonus(int veteran) fragments and :veteran_power_fact(int veteran) percents
At server (as that is not sent to clients), unit type API should also for better control have :veteran_raise_chance(int veteran) and :veteran_work_raise_chance(int veteran). Method for a unit combat veteranship should also be defined, the prototype depends on willl anything be done in HRM 804347 or not.

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