#44229: Lua: City:remove() Open Date: 2022-03-30 11:43 Last Update: 2022-04-09 11:55 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/44229 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44229 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-04-09 11:55 Updated by: cazfi * Status Update from Open to Closed * Resolution Update from Accepted to Fixed --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: cazfi Type: Patches Status: Closed Priority: 5 - Medium MileStone: S3_1 d3f Component: Scripting API Severity: 5 - Medium Resolution: Fixed --------------------------------------------------------------------- Ticket details: Split from #44216, requested by Ihnatus. Make it possible to remove or destroy a city from a lua script. The original ticket requests "destroy", but maybe we go for simpler "remove" at first? The difference is that when the city is destroyed, server assumes there to be someone actively destroying it, and it has some side-effects that simple removal does not (such as possible loss of the spaceship, if the city lost was a capital). We might eventually need both, but lets start with the basic remove(). -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/44229 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44229