[Freeciv-tickets] [freeciv] #44161: Sharing Borders/Tiles with allies/team

Back to archive index
OSDN Ticket System norep****@osdn*****
Tue Apr 19 02:22:16 JST 2022


#44161: Sharing Borders/Tiles with allies/team

  Open Date: 2022-03-22 20:32
Last Update: 2022-04-18 20:22

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/44161
RSS feed for this Ticket:
    https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44161

---------------------------------------------------------------------

Last Changes/Comment on this Ticket:
2022-04-18 20:22 Updated by: cazfi
 * Component Update from Ruledit to General


---------------------------------------------------------------------
Ticket Status:

      Reporter: (Anonymous)
         Owner: (None)
          Type: Feature Requests
        Status: Open
      Priority: 5 - Medium
     MileStone: (None)
     Component: General
      Severity: 5 - Medium
    Resolution: None
---------------------------------------------------------------------

Ticket details:

After playing a few co-op games with the AI, I would like to propose a diplomacy setting where players can choose to share borders/tiles. As of version 2.6 (latest stable release), borders and controlled tiles for allies, neighbors and enemy nations are the same, borders are calculated/defined by the size and proximity of the cities. Generally, I tend to ally with 1-2 neighbor nations against the rest of the world in games I play and generally we have cities that cause borders to overlap. 
Since in the current gameplay, this makes it difficult as tiles that could be in one city's radius are unavailable if another city has its borders controlling it. Shared borders would treat the nations with cities as if their borders are the same country, allowing all tiles within the reach of the city to be utilized, provided its not currently in use by another city (same as building cities of the same nation/empire).
The setting would have 3 toggleable settings and an extra setting
1. Disabled - Default, each country has its own borders, no overlap
2. Enabled by 1 side: The side who agrees lets the nation its given shared access to any cities in the region to work tiles within its borders, however the other nation cannot (AI players no matter how friendly would never allow the player to harness their borders unless they can tangibly benefit (already have cities overlapping borders).
3. Enabled by both sides: Both sides can use tiles in each others borders.
Extra setting: Can build cities - By default, shared borders would only allow cities already built with overlapping borders to take advantage of tiles accessible and unused. Can build cities allows the player(s) with permission to build new cities on friendly foreign borders.
For AI, the recommendation is the AI should only agree to share borders if they have overlapping borders and can benefit from using tiles that its cities can access but are not within its borders. For AI-player diplomacy, the AI would only agree if it has overlapping borders and has one or more cities that would benefit if it (unless it stands to lose more than it would gain in agreeing with the player). For players on the same team (not a diplomatic alliance, but an actual team, shared borders should be by default enabled between all team members

-- 
Ticket information of Freeciv project
Freeciv Project is hosted on OSDN

Project URL: https://osdn.net/projects/freeciv/
OSDN: https://osdn.net

URL for this Ticket:
    https://osdn.net/projects/freeciv/ticket/44161
RSS feed for this Ticket:
    https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44161



More information about the Freeciv-tickets mailing list
Back to archive index