[Freeciv-tickets] [freeciv] #43011: Trade routes should not yield 0

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Sat Feb 5 05:00:21 JST 2022


#43011: Trade routes should not yield 0

  Open Date: 2021-10-09 22:36
Last Update: 2022-02-04 22:00

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/43011
RSS feed for this Ticket:
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Last Changes/Comment on this Ticket:
2022-02-04 22:00 Updated by: cazfi

Comment:

Even route with 0 trade (e.g. after city size has shrunk) has the benefit of keeping the route alive, for the time when the trade increases. Making 1 the minimum trade would mean that there's no benefit of developing the city (or even the route -> distance) to level where it would really deserve that 1 trade. This can be significant in a low-trade ruleset.
Overall, I don't think either making 1 the minimum trade or keeping the current behavior is correct for all situations / rulesets. Should we make it a ruleset setting?


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Ticket Status:

      Reporter: ddeanbrown
         Owner: (None)
          Type: Feature Requests
        Status: Open
      Priority: 5 - Medium
     MileStone: (None)
     Component: (None)
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

Because of round down, a trade route can give 0 trade, should have minimum of 1.

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URL for this Ticket:
    https://osdn.net/projects/freeciv/ticket/43011
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