#43011: Trade routes should not yield 0 Open Date: 2021-10-09 22:36 Last Update: 2022-02-04 22:00 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/43011 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43011 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-02-04 22:00 Updated by: cazfi Comment: Even route with 0 trade (e.g. after city size has shrunk) has the benefit of keeping the route alive, for the time when the trade increases. Making 1 the minimum trade would mean that there's no benefit of developing the city (or even the route -> distance) to level where it would really deserve that 1 trade. This can be significant in a low-trade ruleset. Overall, I don't think either making 1 the minimum trade or keeping the current behavior is correct for all situations / rulesets. Should we make it a ruleset setting? --------------------------------------------------------------------- Ticket Status: Reporter: ddeanbrown Owner: (None) Type: Feature Requests Status: Open Priority: 5 - Medium MileStone: (None) Component: (None) Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: Because of round down, a trade route can give 0 trade, should have minimum of 1. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/43011 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43011