#43153: terrain.ruleset, integrates, river, graphics Open Date: 2021-11-02 20:44 Last Update: 2022-01-14 06:20 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/43153 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43153 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-01-14 06:20 Updated by: cazfi * Status Update from Open to Closed * Owner Update from (None) to cazfi * Resolution Update from Accepted to Fixed --------------------------------------------------------------------- Ticket Status: Reporter: ddeanbrown Owner: cazfi Type: Bugs Status: Closed Priority: 5 - Medium MileStone: 3.0.0 Component: Client common Severity: 5 - Medium Resolution: Fixed --------------------------------------------------------------------- Ticket details: Seen in 3.0.0-beta2 and in 2.6.4 In terrain.ruleset, doc for "integrates" says "graphics are drawn accordingly", but that only seems to work right for roads/rails/Maglev. Not working for integrating with rivers. Requires custom ruleset to repro, so I cloned the 3.0 sandbox ruleset, hacked it the minimum required, re-named to "CanalDemo". Put the attached file CanalDemo.zip in ~/.freeciv/3.0 and unzip it, then should be able to start a game and choose CanalDemo ruleset, which needs its CanalDemo.tilespec to get the canal graphics. Don't need to actually build a canal with workers, can just use "Editing mode" to play with adding canals and rivers. Rivers and rivers, or canals and canals link up OK, but rivers and canals don't. I suspect this has just never been implemented, so could maybe be seen as an enhancement request instead of a bug. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/43153 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43153