[Freeciv-tickets] [freeciv] #43639: AI: Alight unit when amphibious transport reaches destination

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OSDN Ticket System norep****@osdn*****
Sun Mar 6 02:31:17 JST 2022


#43639: AI: Alight unit when amphibious transport reaches destination

  Open Date: 2022-01-16 12:39
Last Update: 2022-03-05 19:31

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/43639
RSS feed for this Ticket:
    https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43639

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Last Changes/Comment on this Ticket:
2022-03-05 19:31 Updated by: cazfi

Comment:

Reply To cazfi
I'm investigating an autogame with a unit having ACTIVITY_SENTRY when it shouldn't, and this patch is the prime suspect.
Still investigating the case, but have eliminated this patch as a possible explanation.
That means that this patch has successfully passed heavy autogame testing already.

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Ticket Status:

      Reporter: cazfi
         Owner: cazfi
          Type: Patches
        Status: Open [Owner assigned]
      Priority: 5 - Medium
     MileStone: 3.0.1
     Component: AI
      Severity: 5 - Medium
    Resolution: Accepted
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Ticket details:

Related to discussion in #43630.
Currently AI's amphibious goto is considered finished when the passenger reaches the target tile. Under some rules that can happen even so that the transport has gone all the way to the target tile (River boats etc), and the passenger is still loaded to that transport.
Unload the unit in such a case in the end of the goto.

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URL for this Ticket:
    https://osdn.net/projects/freeciv/ticket/43639
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