[Freeciv-tickets] [freeciv] #44105: Server setting for AI level

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OSDN Ticket System norep****@osdn*****
Thu Mar 24 15:18:23 JST 2022


#44105: Server setting for AI level

  Open Date: 2022-03-14 11:59
Last Update: 2022-03-24 08:18

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/44105
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Last Changes/Comment on this Ticket:
2022-03-24 08:18 Updated by: cazfi

Comment:

This will also need adjustments to savegame format as the default AI level gets saved among the settings, obsoleting current savegame field for it. The old field needs to be dropped, and also conversion from an older format savegames to new format introduced. At the same time ai_level_convert() issue (#44163) interferes with the very same parts of savegame handling. Unless further complications come up, it certainly makes sense to resolve #44163 first.
Another thing that patch I'm working on does is rearranging enum ai_level so that "Away" is always the highest value (as we have means to terminate some iterations early, but no means to skip values from the beginning). This is a bit risky change, though I don't *know* any place to rely on old hardcoded order any more.
Given these points, does anyone have strong opinion whether we still should target this to 3.1, or should we postpone it to 3.2?


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Ticket Status:

      Reporter: cazfi
         Owner: (None)
          Type: Patches
        Status: Open
      Priority: 5 - Medium
     MileStone: S3_1 d3f
     Component: Server
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

Split from https://www.hostedredmine.com/issues/858206 : Jacob Nevins wants regular server setting for AI level of the newly created players. Unlike the dedicated level setting commands, this setting would not affect existing AIs.

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    https://osdn.net/projects/freeciv/ticket/44105
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