[Freeciv-tickets] [freeciv] #42699: City minimal regeneration modifier

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OSDN Ticket System norep****@osdn*****
Sun Mar 27 02:15:44 JST 2022


#42699: City minimal regeneration modifier

  Open Date: 2021-08-08 18:30
Last Update: 2022-03-26 19:15

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/42699
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Last Changes/Comment on this Ticket:
2022-03-26 19:15 Updated by: cazfi

Comment:

Reply To ihnatus
E.g. add a parameter civstyle.city_min_regen_divisor
I've a bit worried that adding all kind of special parameters for handling this makes future generalizations (requiring converting from what we implement here to that future format) harder than necessary.
I hoped that we could handle this with something like an addition of an effect type, but as each step of the equation seems to have different characteristics, I'm not sure it's feasible (it could require like three new effect types, which seems like overkill)

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Ticket Status:

      Reporter: ihnatus
         Owner: (None)
          Type: Feature Requests
        Status: Open
      Priority: 5 - Medium
     MileStone: S3_1 d3f
     Component: Server
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

Currently, regeneration for a unit resting in a city (basic+fortified+effect) can't be less than 1/3 of the unit's full hp. Let it be unhardcoded. E.g. add a parameter civstyle.city_min_regen_divisor, if it's positive, the minimal regeneration is undercapped by full_hp / value, if not, then a city may regenerate a unit not better than any other place.

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