Does MaxUnitsOnTile requirements work as expected, i.e., is it possible to make a rule that the city is destroyed with the last defender, but not before?
Does MaxUnitsOnTile requirements work as expected, i.e., is it possible to make a rule that the city is destroyed with the last defender, but not before?
Move the rule that attack actions like Attack and Bombard won't kill a city's last last citizen to the ruleset via the Unit_No_Lose_Pop effect.