The following error messages appears on the console during a Freeciv S2_6 game:
*** BUG ***
In void pixman_region32_init_rect(region_type_t *, int, int, unsigned int, unsigned int): Invalid rectangle passed
Set a breakpoint on '_pixman_log_error' to debug
I saw 10 copies of this message during a test game of about 50(?) turns, lasting 20(?) minutes.
Freeciv version: S2_6 branch, commit 9cd08cd4cbe3dc201703e3609d42723f69065cca .
Client: freeciv-gtk3.22, "Freeciv version 2.6.4+ gui-gtk-3.22", on macOS 10.13.6 High Sierra
Game: local server, Civ2Civ3 rules, AI level Normal, Hexagonal tiles, no North-South wrapping, otherwise default settings.
From a little bit of web searching, I suspect that _pixman_log_error might be a GTK3 name. I do not find that name in a search of the S2_6 branch source code.
Sorry, this not a well-isolated bug situation. I just want to get a placeholder into the bug list, for future refinement and isolation.
Expected behaviour:
Freeciv code never passes an invalid rectangle to void pixman_region32_init_rect(region_type_t *, int, int, unsigned int, unsigned int). No messages like this are printed to the console during games.
The following error messages appears on the console during a Freeciv S2_6 game:
I saw 10 copies of this message during a test game of about 50(?) turns, lasting 20(?) minutes.
Freeciv version: S2_6 branch, commit 9cd08cd4cbe3dc201703e3609d42723f69065cca .
Client: freeciv-gtk3.22, "Freeciv version 2.6.4+ gui-gtk-3.22", on macOS 10.13.6 High Sierra
Game: local server, Civ2Civ3 rules, AI level Normal, Hexagonal tiles, no North-South wrapping, otherwise default settings.
From a little bit of web searching, I suspect that _pixman_log_error might be a GTK3 name. I do not find that name in a search of the S2_6 branch source code.
Sorry, this not a well-isolated bug situation. I just want to get a placeholder into the bug list, for future refinement and isolation.
Expected behaviour:
Freeciv code never passes an invalid rectangle to void pixman_region32_init_rect(region_type_t *, int, int, unsigned int, unsigned int). No messages like this are printed to the console during games.