Incidencia #42575

AI units try marine attacks when they can't

Abrir Fecha: 2021-06-26 08:59 Última actualización: 2024-02-09 15:44

Informador:
Propietario:
(Ninguno)
Tipo:
Estado:
Open
Componente:
Hito:
Prioridad:
5 - Medium
Gravedad:
5 - Medium
Resolución:
Ninguno
Fichero:
Ninguno

Details

AI military units on ships try to strike the city as soon as the ship has approached even when they have no ability to do it. Probably, they lose a turn in process when they could land, and I doubt only one.

In commercial CivII, btw, AI units cheat being all "marines", but I think it should not be our way.

Ticket History (3/76 Histories)

2021-06-26 08:59 Updated by: ihnatus
  • New Ticket "AI units try marine attacks when they can't" created
2021-12-10 08:06 Updated by: cazfi
2022-04-13 20:18 Updated by: cazfi
2022-06-11 21:50 Updated by: cazfi
2022-08-05 08:56 Updated by: cazfi
2022-10-07 09:17 Updated by: cazfi
2022-12-07 02:29 Updated by: cazfi
2023-02-02 06:36 Updated by: cazfi
Comentario

Reply To ihnatus

In commercial CivII, btw, AI units cheat being all "marines", but I think it should not be our way.

Not sure if that's in the hands of the ruleset in later branches, with action enablers.

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2023-02-15 06:18 Updated by: ihnatus
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Reply To cazfi

Reply To ihnatus

In commercial CivII, btw, AI units cheat being all "marines", but I think it should not be our way.

Not sure if that's in the hands of the ruleset in later branches, with action enablers.

Would be possible with #45666.

2023-04-07 13:01 Updated by: cazfi
2023-06-29 00:34 Updated by: cazfi
2023-11-10 15:14 Updated by: cazfi
2024-02-09 15:44 Updated by: cazfi

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