Reply To ihnatus
In commercial CivII, btw, AI units cheat being all "marines", but I think it should not be our way.
Not sure if that's in the hands of the ruleset in later branches, with action enablers.
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AI military units on ships try to strike the city as soon as the ship has approached even when they have no ability to do it. Probably, they lose a turn in process when they could land, and I doubt only one.
In commercial CivII, btw, AI units cheat being all "marines", but I think it should not be our way.