Incidencia #43011

Trade routes should not yield 0

Abrir Fecha: 2021-10-10 04:36 Última actualización: 2022-02-20 02:14

Informador:
Propietario:
Estado:
Cerrado
Componente:
Prioridad:
5 - Medium
Gravedad:
5 - Medium
Resolución:
Fixed
Fichero:
2

Details

Because of round down, a trade route can give 0 trade, should have minimum of 1.

Ticket History (3/8 Histories)

2021-10-10 04:36 Updated by: ddeanbrown
  • New Ticket "Trade routes should not yield 0" created
2022-02-05 05:00 Updated by: cazfi
Comentario

Even route with 0 trade (e.g. after city size has shrunk) has the benefit of keeping the route alive, for the time when the trade increases. Making 1 the minimum trade would mean that there's no benefit of developing the city (or even the route -> distance) to level where it would really deserve that 1 trade. This can be significant in a low-trade ruleset.

Overall, I don't think either making 1 the minimum trade or keeping the current behavior is correct for all situations / rulesets. Should we make it a ruleset setting?

2022-02-05 05:16 Updated by: ddeanbrown
Comentario

Good idea. Suggest something like "min_trade_route_val" in the trade section in game.ruleset, similar to the "min_city_center_xxx" in the civstyle section.

2022-02-07 15:40 Updated by: cazfi
  • Hito Update from (Ninguno) to S3_1 d3f (cerrado)
  • Componente Update from (Ninguno) to General
Comentario

As this is really affecting people, and is sort of bugfix support for the rulesets, not just a new feature, I think we can still add this to S3_1 d3f.

2022-02-08 03:27 Updated by: cazfi
  • Propietario Update from (Ninguno) to cazfi
  • Resolución Update from Ninguno to Accepted
2022-02-20 02:14 Updated by: cazfi
  • Estado Update from Open to Cerrado
  • Resolución Update from Accepted to Fixed

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