Incidencia #43041

Ruleset defined Pearl Harbour firepower

Abrir Fecha: 2021-10-14 02:45 Última actualización: 2022-01-04 06:06

Informador:
Propietario:
Tipo:
Estado:
Cerrado
Componente:
Prioridad:
5 - Medium
Gravedad:
5 - Medium
Resolución:
Fixed
Fichero:
2

Details

As civ1 didn't have hitpoints, we currently set them to 1 - unit dies when ever it's hit. The very low hit point count has been shown to cause other problems (mainly with AI considering all units extremely weak). There has been ideas around that the hitpoint count in civ1 should be increased, with associated increase to every unit's firepower so that they would still kill anything with one hit. This is currently prevented by the fact that Pearl Harbour rule *hardcodes* firepower of 1. Make that firepower too ruleset controllable.

Ticket History (3/7 Histories)

2021-10-14 02:45 Updated by: cazfi
  • New Ticket "Ruleset defined Pearl Harbour firepower" created
2021-10-19 13:13 Updated by: cazfi
Comentario

There are other cases where firepower is set to hardcoded 1. All of them should be ruleset controlled, not just the Pearl Harbour rule.

2021-10-19 13:18 Updated by: cazfi
Comentario

We should rename combat bonus "FirePower1" before making the firepower in fact *not* 1 -> #43075

2021-12-25 17:26 Updated by: cazfi
  • Resolución Update from Ninguno to Accepted
2022-01-04 06:06 Updated by: cazfi
  • Estado Update from Open to Cerrado
  • Propietario Update from (Ninguno) to cazfi
  • Resolución Update from Accepted to Fixed

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