civ2civ3: Cultivate/Plant adjustments
Thanks for the heads up. I remember they were needed some compromises during the development, and I think it is an useful feature that I might use in the future. But I'm satisfied with the current state of civ2civ3 in this aspect, I have no plans to change it.
In the earlier versions civ2civ3 terrains were adjusted to replace some terrain converting irrigate and mine commands to extra building ones, and vice versa. I don't know if that indicates that there had to be compromises. If yes, it might be a good idea to revisit those things for freeciv-3.1 where Cultivate and Plant are separate activities from Irrigate and Mine, and they are not mutually exclusive any more.