Incidencia #43176

civ2civ3: Cultivate/Plant adjustments

Abrir Fecha: 2021-11-08 12:15 Última actualización: 2023-09-20 04:28

Informador:
Propietario:
Tipo:
Estado:
Cerrado
Componente:
Prioridad:
5 - Medium
Gravedad:
5 - Medium
Resolución:
Rejected
Fichero:
Ninguno

Details

In the earlier versions civ2civ3 terrains were adjusted to replace some terrain converting irrigate and mine commands to extra building ones, and vice versa. I don't know if that indicates that there had to be compromises. If yes, it might be a good idea to revisit those things for freeciv-3.1 where Cultivate and Plant are separate activities from Irrigate and Mine, and they are not mutually exclusive any more.

Ticket History (3/3 Histories)

2021-11-08 12:15 Updated by: cazfi
  • New Ticket "civ2civ3: Cultivate/Plant adjustments" created
2023-03-22 04:42 Updated by: bard
Comentario

Thanks for the heads up. I remember they were needed some compromises during the development, and I think it is an useful feature that I might use in the future. But I'm satisfied with the current state of civ2civ3 in this aspect, I have no plans to change it.

2023-09-20 04:28 Updated by: cazfi
  • Estado Update from Open to Cerrado
  • Propietario Update from (Ninguno) to cazfi
  • Resolución Update from Ninguno to Rejected

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