Incidencia #43849

Zombie Apocalyse Mode

Abrir Fecha: 2022-02-13 20:30 Última actualización: 2022-05-07 01:18

Informador:
(Anónimo)
Propietario:
(Ninguno)
Estado:
Open
Componente:
Hito:
(Ninguno)
Prioridad:
3
Gravedad:
5 - Medium
Resolución:
Ninguno
Fichero:
Ninguno

Details

Thought it would be cool if we had as an alternative to barbarian/pirate attacks a zombie invasion. This is just a suggestion for mechanics for how it could work, but only a suggestion and more than welcome to be implemented based on what the developers and testers would feel would work best

1. Zombie Apocalypse event is possible once any nation researches genetic engineering

2. It occurs as an accident (similar to industrial accident or plague) and can happen to any city (I'm calling it zombie outbreak)

3. When a zombie outbreak happens, all units and in the immediate adjacent vicinity of the city are wiped out (like when hit by a nuke), and zombie units spawn surrounding the city (similar to partisans).

4. Certain improvements (ie: sewer system in classic, genetic laboratory in experimental) reduce the overall chance of an accident, but unlike plague/pollution it is not-non-zero.

5. The discovery of robotics makes certain units (ie: armor, howitzer, mech infantry, cruise missile, nuclear, basically anything mechanized) immune to being wiped by a zombie outbreak for the player holding the technology

6. Units killed by a zombie unit become zombies except if the unit is immune to zombification (the group of units defined by 5.)

7. Zombie Units would fall into 5 categories. Zombies that kill successfully gain a veteran level. "Upgrades" don't cost gold, just require the zombie to achieve the prerequisite 7A. Standard zombies: similar base stats to warriors, except it gains the attack when attacking a "human" troop (ie: if attacking a rifleman, it gains 5 attack) 7B. Runners: Movement similar to explorer/alpine troops, but cannot benefit from infrastructure to move around, in rulesets with "tired" attack, this unit always attacks at full strength 7C. Bloaters: Only spawned if an outbreak wipes 3 or more units, when killed it triggers a mini outbreak that turns all adjacent units into standard zombies (except those immune to zombification) 7D. Brutes: A standard or runner who has attained hardened status or better can automatically upgrade into a brute and become a tankier zombie. Brutes have +10HP if the zombie was hardened and +20HP if the zombie unit was elite but have the same abilities and stats from its predecessor class. Brutes are immune to damage from bombardment attacks 7E: Lich/Zombie Lord: Same attack and defense stat as barbarian leader (but same movement points as a spy). Is able to do action "bribe" to convert any opposing troop to turn them into a zombie (this would be same as when spy does sabotage enemy unit only it would kill the unit and turn it into a zombie). This unit only spawns when a bloater achieves veteran or better status (it trades its battle stats for intelligence and movement). This unit is immune to nuclear explosion and bombardment attacks

8. A city hit by a nuke (unless the nuke is neutralized by SDI defense improvement) has a chance to experience a zombie outbreak

Ticket History (2/2 Histories)

2022-02-13 20:30 Updated by: None
  • New Ticket "Zombie Apocalyse Mode" created
2022-05-07 01:18 Updated by: alain_bkr
Comentario

I like the idea of creating zombies with plagues, industrial hazards or nuclear bombing.

A simple solution (and half-baked) would be to copy a weak soldier unit and create a new graphic (thus slow movement, able to kill only workers or weak units)

The loss in population gives a zombie creation (let's say 2 or 3 zombies per population loss or unit loss)


Reformating of 7 above :

7. Zombie Units would fall into 5 categories. Zombies that kill successfully gain a veteran level. "Upgrades" don't cost gold, just require the zombie to achieve the prerequisite

  • 7A. Standard zombies: similar base stats to warriors, except it gains the attack when attacking a "human" troop (ie: if attacking a rifleman, it gains 5 attack)
  • 7B. Runners: Movement similar to explorer/alpine troops, but cannot benefit from infrastructure to move around, in rulesets with "tired" attack, this unit always attacks at full strength
  • 7C. Bloaters: Only spawned if an outbreak wipes 3 or more units, when killed it triggers a mini outbreak that turns all adjacent units into standard zombies (except those immune to zombification)
  • 7D. Brutes: A standard or runner who has attained hardened status or better can automatically upgrade into a brute and become a tankier zombie. Brutes have +10HP if the zombie was hardened and +20HP if the zombie unit was elite but have the same abilities and stats from its predecessor class. Brutes are immune to damage from bombardment attacks
  • 7E: Lich/Zombie Lord: Same attack and defense stat as barbarian leader (but same movement points as a spy). Is able to do action "bribe" to convert any opposing troop to turn them into a zombie (this would be same as when spy does sabotage enemy unit only it would kill the unit and turn it into a zombie). This unit only spawns when a bloater achieves veteran or better status (it trades its battle stats for intelligence and movement). This unit is immune to nuclear explosion and bombardment attacks

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