Wouldn't something like | awk '{print strftime("%m/%d/%Y %H:%M:%S |", systime()), $0}' work just fine?
Reply To (Anonymous)
Wouldn't something like | awk '{print strftime("%m/%d/%Y %H:%M:%S |", systime()), $0}' work just fine?
Thanks for the hint.
That would work on a completely scripted run. Not so much if you combine autogame (no human players, turn change driven by timeout) and some console usage.
Not going to make it to 3.2, if ever.
The problem I've often faced: Autogames where the turns take very long time for some reason (e.g. heavy games run within valgrind) are displaying just string of autosave messages and prompts, and I'd like to know how long it's since previous such prompt to know if makes any sense to wait for it, or should I just kill it.
I'm currently developing a solution to this called "prompt mode server setting". By setting that setting to value "TIME" those prompts show the time they were printed.