Send unknown score as -1
Currently server sends unknown player score as 0. Send it as -1 instead, to distinguish it from actual score 0 (in case that's ever possible).
That would mean turning score in network protocol from unsigned to signed, stealing another bit from already a bit low UINT16. Make it SINT32.
Related change to S3_0: #45970
Currently server sends unknown player score as 0. Send it as -1 instead, to distinguish it from actual score 0 (in case that's ever possible).
That would mean turning score in network protocol from unsigned to signed, stealing another bit from already a bit low UINT16. Make it SINT32.