add "Local" range and "HasLessCities" name to "PlayerState" reqs (Civ I requirements for CW);
add conqueror as "other player" factor to "Civil_War_Chance" effect;
add ranking comparison (likely, some more "PlayerState" Local-ranged names - CivII uses power ranking, 40 techs = 3840 gold = 15 citizens, conqueror with lower one triggers CW; we could use something more comprehensive instead);
make some switches for rules of which cities are likely to defect (currently, it's a function of the city's position in city list and its length; in CivII, corruption affects it);
add third option for savepalace - 'only in civil war case';
make corresponding ruleset changes.
For v.3.2, to limit the amount of changes, we can just make it so that a barbarian conqueror triggers CW in 100% cases and a non-barbarian one as it is now.
See forum post.
Probable milestones:
For v.3.2, to limit the amount of changes, we can just make it so that a barbarian conqueror triggers CW in 100% cases and a non-barbarian one as it is now.