Incidencia #48891

Implement CivI/II civil war rules

Abrir Fecha: 2023-10-23 03:48 Última actualización: 2024-09-19 04:31

Informador:
Propietario:
(Ninguno)
Estado:
Open
Componente:
Hito:
Prioridad:
5 - Medium
Gravedad:
5 - Medium
Resolución:
Ninguno
Fichero:
Ninguno

Details

See forum post.

Probable milestones:

  • add "Local" range and "HasLessCities" name to "PlayerState" reqs (Civ I requirements for CW);
  • add conqueror as "other player" factor to "Civil_War_Chance" effect;
  • add ranking comparison (likely, some more "PlayerState" Local-ranged names - CivII uses power ranking, 40 techs = 3840 gold = 15 citizens, conqueror with lower one triggers CW; we could use something more comprehensive instead);
  • make some switches for rules of which cities are likely to defect (currently, it's a function of the city's position in city list and its length; in CivII, corruption affects it);
  • add third option for savepalace - 'only in civil war case';
  • make corresponding ruleset changes.

For v.3.2, to limit the amount of changes, we can just make it so that a barbarian conqueror triggers CW in 100% cases and a non-barbarian one as it is now.

Ticket History (3/3 Histories)

2023-10-23 03:48 Updated by: ihnatus
  • New Ticket "Implement CivI/II civil war rules" created
2024-08-25 07:23 Updated by: cazfi
2024-09-19 04:31 Updated by: cazfi
Comentario

main branch has "MinCities" requirement.

Attachment File List

No attachments

Editar

Please login to add comment to this ticket » Entrar