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Descripción del Proyecto

The J2DGAMEFRAMEWORK provides the necessary classes to implement a simple 2D game in a window enviroment using Java Swing libraries. This framework also provides a Sprite Collision Manager and a simple GUI template. By using this framework, the developers only concern is how to implement classes, and not the 2D World, the collisions, etc. It uses the Observer Design Pattern. It has double-buffered rendering, simple use of collisions, and user-transparent multi-threading for collision classes. You can move sprites like a vector with speed and angle, and simply save and load your game.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2011-01-10 04:34
0.7.3

Esta versión incluye una clase abstracta TimeCollisionAction para realizar una acción cada colisión comprobar. Añade setPanelWidth / métodos Altura hasta J2DControlPanel.
Tags: mayor, Stable
This release adds a TimeCollisionAction abstract class to perform a collision action every time check. It adds setPanelWidth/Height methods to J2DControlPanel.

2010-12-25 15:11
0.7.2

Varios errores fueron corregidos. La última versión de JSimLife se utiliza.
Tags: Minor, Stable
Several bugs were fixed. The latest version of JSimLife is used.

2010-12-03 20:11
0.7.1

Bugs se fijaron sobre la velocidad Sprite y SetSpeed, colisión y una excepción IndexOutOfBound y puesta en marcha o parando CollisionManager.
Tags: Minor, Stable
Bugs were fixed concerning Sprite Speed and SetSpeed, collision and an IndexOutOfBound exception, and starting or stoping CollisionManager.

2010-11-30 20:14
0.7.0

Esta versión añade varias API y una clase de juego que contiene el modelo de juego completo y los componentes. La clase J2DCanvasPanel ahora simplemente se basa el juego y guardar o Juego de carga. El modelo de colisión se ha mejorado mediante el uso de un grupo de subprocesos múltiples. El Observador / Observable patrones de diseño se utilizan para observar Sprite, colisión, y el juego. Los comentarios de documentación y el código se actualizará con la información.
Tags: Stable, Major
This release added several APIs and a Game class that wraps the entire game model and components. The J2DCanvasPanel class now simply draws the Game and Save or Load Game. The Collision model was improved by using a multi thread pool. The Observer/Observable design patterns are used to observe Sprite, Collision, and Game. The documentation and code comments were updated with information.

Project Resources