Rev. | Tiempo | Autor | Mensaje |
---|---|---|---|
91b0645a4f75 | 2022-06-20 05:49:26 | Adam Kaminski | Unlagged now restores a player's old height when reconcil... |
670e97c7ceea | 2022-06-20 05:32:59 | Adam Kaminski | Converted the player_t members: unlaggedX, unlaggedY, unl... |
ceb97339f836 | 2022-06-13 05:06:20 | Adam Kaminski | By default, the join queue is no longer cleared between l... |
2596040ceab9 | 2022-06-08 23:08:39 | Adam Kaminski | Fixed: PLAYERINFO_TEAM didn't return 255 if the player wa... |
ca8f78ef0a0a | 2022-06-08 04:23:50 | Adam Kaminski | Fixed: unlagged would also reconcile for bots, causing th... |
cf003b869ffa | 2022-06-06 05:54:27 | Adam Kaminski | - changed the version string to 3.2-alpha - changed BUILD... |
3030657b2be1 | 2022-06-06 05:31:00 | Adam Kaminski | Fixed: medal icons drawn on the screen didn't fade out pr... |
948001b54d6d | 2022-05-24 10:07:23 | Adam Kaminski | The server now updates a spectator's lagging status to al... |
b0e911ab58ed | 2022-05-23 21:44:24 | Adam Kaminski | Fixed: clients would see players with the lag icon over t... |
8844950c6771 | 2014-12-27 05:41:01 | Randy Heit | tip Read script number as signed when parsing SARY chunks - ... |
Nombre | Rev. | Tiempo | Autor |
---|---|---|---|
ST_0.97c2 | 2a96214846e6 | 2007-02-17 00:07:40 | Benjamin Berkels |
ST_0.97c3 | 2ee196ff9717 | 2007-03-08 05:52:31 | Benjamin Berkels |
ST_0.97d-beta1 | c851342179b1 | 2007-05-06 16:22:46 | Benjamin Berkels |
ST_0.97d-beta2 | 824094ab5605 | 2007-05-20 15:49:23 | Benjamin Berkels |
ST_0.97d-beta3 | 4f453c85bfb7 | 2007-06-15 05:11:06 | Phillip Cohen |
ST_0.97d-beta4 | bed13a5d3498 | 2007-07-16 03:27:22 | Benjamin Berkels |
ST_0.97d-beta4.1 | c80e708b1d98 | 2007-07-18 11:29:21 | Phillip Cohen |
ST_0.97d-beta4.2 | 16cc7cc04634 | 2007-09-26 11:53:18 | Brad Carney |
ST_0.97d-beta4.3 | 25f4891078d5 | 2007-10-12 12:26:28 | Brad Carney |
ST_0.97d-RC9 | db61057d8c79 | 2008-02-25 00:35:44 | Benjamin Berkels |
Nombre | Rev. | Tiempo | Autor | Mensaje |
---|---|---|---|---|
default | 8725f467cc99 | 2013-08-05 05:12:25 | Benjamin Berkels | closed the obsolete beta4-2... |
Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.
Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.
Here's why you should kill your time with Zandronum, versus vanilla Doom:
New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.
The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.
See ZDoom license page for more details on other licenses used within Zandronum.