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zandronum-sandbox-stable: Resumen Repositorio

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Rev. Tiempo Autor Mensaje
91b0645a4f75 2022-06-20 05:49:26 Adam Kaminski Unlagged now restores a player's old height when reconcil...
670e97c7ceea 2022-06-20 05:32:59 Adam Kaminski Converted the player_t members: unlaggedX, unlaggedY, unl...
ceb97339f836 2022-06-13 05:06:20 Adam Kaminski By default, the join queue is no longer cleared between l...
2596040ceab9 2022-06-08 23:08:39 Adam Kaminski Fixed: PLAYERINFO_TEAM didn't return 255 if the player wa...
ca8f78ef0a0a 2022-06-08 04:23:50 Adam Kaminski Fixed: unlagged would also reconcile for bots, causing th...
cf003b869ffa 2022-06-06 05:54:27 Adam Kaminski - changed the version string to 3.2-alpha - changed BUILD...
3030657b2be1 2022-06-06 05:31:00 Adam Kaminski Fixed: medal icons drawn on the screen didn't fade out pr...
948001b54d6d 2022-05-24 10:07:23 Adam Kaminski The server now updates a spectator's lagging status to al...
b0e911ab58ed 2022-05-23 21:44:24 Adam Kaminski Fixed: clients would see players with the lag icon over t...
8844950c6771 2014-12-27 05:41:01 Randy Heit tip Read script number as signed when parsing SARY chunks - ...

Recently edited Tags

Nombre Rev. Tiempo Autor
ST_0.97c2 2a96214846e6 2007-02-17 00:07:40 Benjamin Berkels
ST_0.97c3 2ee196ff9717 2007-03-08 05:52:31 Benjamin Berkels
ST_0.97d-beta1 c851342179b1 2007-05-06 16:22:46 Benjamin Berkels
ST_0.97d-beta2 824094ab5605 2007-05-20 15:49:23 Benjamin Berkels
ST_0.97d-beta3 4f453c85bfb7 2007-06-15 05:11:06 Phillip Cohen
ST_0.97d-beta4 bed13a5d3498 2007-07-16 03:27:22 Benjamin Berkels
ST_0.97d-beta4.1 c80e708b1d98 2007-07-18 11:29:21 Phillip Cohen
ST_0.97d-beta4.2 16cc7cc04634 2007-09-26 11:53:18 Brad Carney
ST_0.97d-beta4.3 25f4891078d5 2007-10-12 12:26:28 Brad Carney
ST_0.97d-RC9 db61057d8c79 2008-02-25 00:35:44 Benjamin Berkels


Nombre Rev. Tiempo Autor Mensaje
default 8725f467cc99 2013-08-05 05:12:25 Benjamin Berkels closed the obsolete beta4-2...


Welcome to Zandronum!

A continuation of Skulltag.

Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.

Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.

Here's why you should kill your time with Zandronum, versus vanilla Doom:

  • Excellent online play
    • Client/server architecture: play and switch between games with ease
    • Supports up to 64 players
      • Wide array of gameplay modes
      • Competitive: Team DM, Duel, CTF, Possession, LMS, Terminator, Skulltag
      • Cooperative: Survival, Invasion (or both!)
      • Modifiers, like Instagib and Buckshot, can be used to spice up any game.
  • Modern and beautiful
    • Support for large number of ZDoom and GZDoom mods
    • Choose between GZDoom's OpenGL renderer, or Doom's Software renderer
    • Useful features like a console, Quake-style key bindings, freelooking, and jumping
    • Support for many Doom engine based games including Heretic, Hexen, and Strife
    • Supports modern versions of Windows, Mac OS X, and Linux.
  • Compatible with Skulltag mods
    • Supports announcers and skins for online play
    • Runes, new weapons, and new monsters for modders
    • Bots, and support for custom bots
  • So much more!



New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.

The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.

See ZDoom license page for more details on other licenses used within Zandronum.

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