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zandronum-sandbox-stable: List of commits


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Rev. Tiempo Autor
83b6cd3bc9e6 tip 2022-10-12 23:52:32 Adam Kaminski

Cleaned up minor code duplication.

54a0756c4292 2022-10-11 22:38:03 Adam Kaminski

Removed two unused variables.

be78ea845879 2022-10-11 22:37:09 Adam Kaminski

Fixed: Every client's ping would be stuck at zero on a Linux server that was running for more than 24 consecutive days.

6cbfdc124b05 2022-10-10 05:35:32 Adam Kaminski

Added "offlineonly" and "onlineonly" options to the game settings feature of the GAMEMODE lump. This allows some CVars to only be configured for offline or online games, or both.

9396eb2fe15d 2022-10-10 04:28:27 Adam Kaminski

Game limit CVars (e.g. fraglimit or timelimit) can now be configured in the GAMEMODE lump.

bb1317a6f4ac 2022-10-09 23:51:01 Adam Kaminski

Made a minor change in how the value of sv_maxlives gets clamped.

ef07e2140416 2022-10-09 23:48:31 Adam Kaminski

Moved the lobby CVar definition from deathmatch.cpp into gamemode.cpp, deathmatch-based game modes aren't the only ones that use this CVar.

a9ffaa9d8e53 2022-10-09 23:46:33 Adam Kaminski

Made a minor cosmetic change with the lobby CVar definition.

f885ca50ff29 2022-10-09 23:44:38 Adam Kaminski

Moved the sv_maxlives definition from survival.cpp into gamemode.cpp, survival isn't the only game mode that uses this CVar.

420ac83eb02f 2022-10-07 12:22:08 Adam Kaminski

sv_hostname is now limited to a maximum length of 160 characters to avoid incredibly long server names.

0a9e697adf83 2022-10-06 21:18:14 Adam Kaminski

Fixed compile errors when CREATE_PACKET_LOG is defined.

3595708f1b65 2022-10-06 11:52:09 Adam Kaminski

Did some cosmetic cleanup of functions that parse the GAMEMODE lump.

7b881b0e3831 2022-10-06 11:42:41 Adam Kaminski

Renamed GAMEMODE_ParsemodeInfoLump to GAMEMODE_ParseGameModeBlock. The latter is more clear on what this function actually does.

fa8ac1e427b8 2022-10-06 10:36:16 Adam Kaminski

Did some cleanup in settings_GameplayTab_ShowOrHideItems.

80a38f946ad1 2022-10-03 22:44:10 Adam Kaminski

Moved rail color enumerations from deathmatch.h to d_player.h.

00eff1aee1b6 2022-10-03 22:25:14 Adam Kaminski

Allow clients that are gaining RCON access to change CVars that are supposed to be locked in the current game mode.

1237a32e2fb3 2022-10-03 22:23:22 Adam Kaminski

Prevent clients from resetting a game mode's gameplay settings by themselves. The server will update them accordingly.

4a2c7d737cb9 2022-10-02 23:18:37 Adam Kaminski

If a flagset changes on the server's end, check to make sure that at least one flag has actually changed before including it in the broadcast message.

8e83c7303d95 2022-10-02 23:04:13 Adam Kaminski

Fixed: the server would still print which flags have changed for lmsallowedweapons when the current game mode wasn't (T)LMS.

53553da2ffea 2022-10-02 23:01:31 Adam Kaminski

Fixed: the server didn't always update the correct flagset (e.g. dmflags, compatflags, lmsspectatorsettings) to the clients.

b881e0c2f899 2022-10-02 12:32:38 Adam Kaminski

Added a small optimization to ServerCommands::KillPlayer::Execute.

17192f5db27c 2022-10-02 01:01:38 Adam Kaminski

- Cleaned up duplicate code for printing large frag messages. This should also fix Logitech G15 keyboards not printing large frag messages in online games.
- Moved the definition of the cl_showlargefragmessages CVar from deathmatch.cpp to st_hud.cpp.

84b6c58c6f4d 2022-10-01 09:06:20 Adam Kaminski

Moved the definition of the spectate CCMD from deathmatch.cpp to p_interaction.cpp.

d672e974c935 2022-09-29 23:00:17 Adam Kaminski

Removed an extern to a CVar that doesn't exist.

7050397ab1ea 2022-09-29 13:43:46 Adam Kaminski

Fixed: cl_medals also affected the server and could prevent players from earning any medals if disabled.

e3bfcd538406 2022-09-29 08:03:39 Adam Kaminski

Moved the instagib and buckshot externs to gamemode.h.

30c76eb5a12e 2022-09-29 02:29:48 Adam Kaminski

Removed two unused declarations.

8498d95c7352 2022-09-29 02:27:32 Adam Kaminski

alwaysapplydmflags, teamdamage, and sv_fastweapons can now be configured in the GAMEMODE lump.

3d017bd6119a 2022-09-29 01:14:59 Adam Kaminski

Added the helper function SERVER_SettingChanged to centralize the "x has changed to" message calls used for many CVars and reduce duplicate code.

bbfcb1b52fd6 2022-09-27 22:02:35 Adam Kaminski

The "maplist" CCMD now also prints "current" or "used" alongside green or red text for map entries that are currently being played or used. This change is particularly useful for consoles or logfiles that strip color codes and couldn't show the colored text.

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