Revisión | 7b881b0e38317239992ed56988ad8ddb6b78de4d (tree) |
---|---|
Tiempo | 2022-10-06 11:42:41 |
Autor | Adam Kaminski <kaminskiadam9@gmai...> |
Commiter | Adam Kaminski |
Renamed GAMEMODE_ParsemodeInfoLump to GAMEMODE_ParseGameModeBlock. The latter is more clear on what this function actually does.
@@ -121,7 +121,7 @@ | ||
121 | 121 | |
122 | 122 | //***************************************************************************** |
123 | 123 | // |
124 | -void GAMEMODE_ParseGamemodeInfoLump ( FScanner &sc, const GAMEMODE_e GameMode ) | |
124 | +void GAMEMODE_ParseGameModeBlock ( FScanner &sc, const GAMEMODE_e GameMode ) | |
125 | 125 | { |
126 | 126 | sc.MustGetStringName("{"); |
127 | 127 | while (!sc.CheckString("}")) |
@@ -337,7 +337,7 @@ | ||
337 | 337 | else |
338 | 338 | { |
339 | 339 | GAMEMODE_e GameMode = static_cast<GAMEMODE_e>( sc.MustGetEnumName( "gamemode", "GAMEMODE_", GetValueGAMEMODE_e, true )); |
340 | - GAMEMODE_ParseGamemodeInfoLump ( sc, GameMode ); | |
340 | + GAMEMODE_ParseGameModeBlock ( sc, GameMode ); | |
341 | 341 | } |
342 | 342 | } |
343 | 343 | } |
@@ -178,7 +178,7 @@ | ||
178 | 178 | // PROTOTYPES |
179 | 179 | |
180 | 180 | void GAMEMODE_Tick( void ); |
181 | -void GAMEMODE_ParseGamemodeInfoLump ( FScanner &sc, const GAMEMODE_e GameMode ); | |
181 | +void GAMEMODE_ParseGameModeBlock ( FScanner &sc, const GAMEMODE_e GameMode ); | |
182 | 182 | void GAMEMODE_ParseGameSettingBlock ( FScanner &sc, const GAMEMODE_e GameMode, bool bLockCVars, bool bResetCVars = false ); |
183 | 183 | void GAMEMODE_ParseGamemodeInfo( void ); |
184 | 184 | ULONG GAMEMODE_GetFlags( GAMEMODE_e GameMode ); |