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zandronum-sandbox-stable: Resumen Repositorio

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Rev. Tiempo Autor Mensaje
83b6cd3bc9e6 2022-10-12 23:52:32 Adam Kaminski tip Cleaned up minor code duplication.
54a0756c4292 2022-10-11 22:38:03 Adam Kaminski Removed two unused variables.
be78ea845879 2022-10-11 22:37:09 Adam Kaminski Fixed: Every client's ping would be stuck at zero on a Li...
6cbfdc124b05 2022-10-10 05:35:32 Adam Kaminski Added "offlineonly" and "onlineonly" options to the game ...
9396eb2fe15d 2022-10-10 04:28:27 Adam Kaminski Game limit CVars (e.g. fraglimit or timelimit) can now be...
bb1317a6f4ac 2022-10-09 23:51:01 Adam Kaminski Made a minor change in how the value of sv_maxlives gets ...
ef07e2140416 2022-10-09 23:48:31 Adam Kaminski Moved the lobby CVar definition from deathmatch.cpp into ...
a9ffaa9d8e53 2022-10-09 23:46:33 Adam Kaminski Made a minor cosmetic change with the lobby CVar definition.
f885ca50ff29 2022-10-09 23:44:38 Adam Kaminski Moved the sv_maxlives definition from survival.cpp into g...
420ac83eb02f 2022-10-07 12:22:08 Adam Kaminski sv_hostname is now limited to a maximum length of 160 cha...

Recently edited Tags

Nombre Rev. Tiempo Autor
ST_0.97c2 2a96214846e6 2007-02-17 00:07:40 Benjamin Berkels
ST_0.97c3 2ee196ff9717 2007-03-08 05:52:31 Benjamin Berkels
ST_0.97d-beta1 c851342179b1 2007-05-06 16:22:46 Benjamin Berkels
ST_0.97d-beta2 824094ab5605 2007-05-20 15:49:23 Benjamin Berkels
ST_0.97d-beta3 4f453c85bfb7 2007-06-15 05:11:06 Phillip Cohen
ST_0.97d-beta4 bed13a5d3498 2007-07-16 03:27:22 Benjamin Berkels
ST_0.97d-beta4.1 c80e708b1d98 2007-07-18 11:29:21 Phillip Cohen
ST_0.97d-beta4.2 16cc7cc04634 2007-09-26 11:53:18 Brad Carney
ST_0.97d-beta4.3 25f4891078d5 2007-10-12 12:26:28 Brad Carney
ST_0.97d-RC9 db61057d8c79 2008-02-25 00:35:44 Benjamin Berkels


Nombre Rev. Tiempo Autor Mensaje
default 8725f467cc99 2013-08-05 05:12:25 Benjamin Berkels closed the obsolete beta4-2...


Welcome to Zandronum!

A continuation of Skulltag.

Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.

Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.

Here's why you should kill your time with Zandronum, versus vanilla Doom:

  • Excellent online play
    • Client/server architecture: play and switch between games with ease
    • Supports up to 64 players
      • Wide array of gameplay modes
      • Competitive: Team DM, Duel, CTF, Possession, LMS, Terminator, Skulltag
      • Cooperative: Survival, Invasion (or both!)
      • Modifiers, like Instagib and Buckshot, can be used to spice up any game.
  • Modern and beautiful
    • Support for large number of ZDoom and GZDoom mods
    • Choose between GZDoom's OpenGL renderer, or Doom's Software renderer
    • Useful features like a console, Quake-style key bindings, freelooking, and jumping
    • Support for many Doom engine based games including Heretic, Hexen, and Strife
    • Supports modern versions of Windows, Mac OS X, and Linux.
  • Compatible with Skulltag mods
    • Supports announcers and skins for online play
    • Runes, new weapons, and new monsters for modders
    • Bots, and support for custom bots
  • So much more!



New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.

The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.

See ZDoom license page for more details on other licenses used within Zandronum.

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