Simple Project List Software Download Map
Última actualización: 2008-04-21 13:47
BZFlag is a 3D, multiplayer, tank battle zone, capture the flag game that pits players against each other in a networked environment. It runs on Windows 95/98/NT/2000, Linux, MacOS 10.x, Irix, Solaris, and others. An OpenGL accelerator is highly recommended, but it is playable with 3D in software.
Sistema Operativo: MacOSX, POSIX (Linux,BSD,Solaris etc..), POSIX (Linux,BSD,Solaris etc..), BSD, FreeBSD, IRIX, Linux, SunOS/Solaris, Windows, Windows, BeOS
Última actualización: 2001-12-16 11:52
0verkill is a client-server 2D deathmatch-like game in ASCII art. It supports free connecting/disconnecting during the game, and runs well on modem lines. Graphics are in 16-color ASCII art with elaborate hero animations. 0verkill features 4 different weapons, grenades, invisibility, and armor. The package also contains reaperbot clients, a simple graphics editor, and a level editor.
Sistema Operativo: POSIX (Linux,BSD,Solaris etc..), BSD, FreeBSD, HP-UX, IRIX, Linux, SunOS/Solaris, Windows, Windows, Windows, Windows, OS/2
Lenguaje de Programación: Other
Última actualización: 2007-10-05 00:00
Crystal Space is a free and portable 3D engine written in C++. It supports a large number of 3D features.
Última actualización: 2014-06-07 03:15
Aleph One is a 3D first-person shooter game based on the game Marathon 2 by Bungie Software. It is set in a Sci-Fi universe dominated by deviant computer AIs and features a well thought-out plot. Aleph One was originally a MacOS game, but a cross-platform version ("Aleph One/SDL") based on the Simple DirectMedia Layer (SDL) library is currently under development which runs under Unix, BeOS, and Windows.
Última actualización: 2008-03-15 10:53
Nexuiz is a fast-paced, chaotic, and intense multiplayer first-person shooter game, focused on providing basic, old style deathmatch. It is extremely modder-friendly. Nexuiz is built on the power of the Darkplaces engine, which is a heavily modified version of the original Quake. Darkplaces features realtime lighting and stencil shadows, bumpmapping, gloss, bloom, and totally rewritten network code that supports up to 64 players on a single server.
Última actualización: 2013-09-13 21:52
Doom was the classic 3D shoot'em'up game from id Software. PrBoom is a game engine for playing Doom levels, which runs on both Windows and Linux/Unix systems. It uses the SDL graphics library. PrBoom a very faithful Doom port, with great effort taken to be compatible with as many original Doom levels and demos as possible.
Última actualización: 2006-04-16 18:39
The Interreality project is a collection of Open Source, Free Software projects based on the Virtual Object System (VOS) platform. The goal is to develop a free and open platform for multi-user 3D virtual reality games, applications, and interactive, collaborative 3D virtual spaces. VOS is a powerful and generic network object framework designed to support a variety of high-performance applications. It is the basis for Ter'Angreal, a general-purpose browser application for entering and participating in 3D worlds.
Sistema Operativo: MacOSX, POSIX (Linux,BSD,Solaris etc..), POSIX (Linux,BSD,Solaris etc..), Linux, Windows, Windows
Tema: Freecode.com, SourceForge.net, Games/Entertainment, First Person Shooters, Multi-User Dungeons (MUD), Internet, Multimedia, Graphics, 3D Modeling, 3D Rendering, Software Development, Object Brokering, Clustering/Distributed Networks
User Interface: Toolkits/Libraries
Última actualización: 2003-10-11 12:58
DooM Legacy is an enhanced port of Doom, the classic first-person shooter from iD Software. It features high screen resolutions, an OpenGL renderer, fullscreen modes under X, client-server architecture for up to 32 players on IP-networks, Quake-style keybindings, a console, and more. It is available for Linux, DOS, and Win32.
Última actualización: 2009-05-07 00:48
Enemy lines 7 is a single player first person 3d shooter game. Shoot down enemy bombers threatening your city.
Última actualización: 2005-04-07 04:56
Vavoom is a DOOM source port incorporating Doom, Heretic, Hexen, and a little bit of Quake. It runs on DOS, Windows, and Linux and includes many advanced features like OpenGL and Direct3D support, translucency, freelook, jumping, a client/server architecture with in-game joining, a Quake-style console, a powerful language to describe game logic (Vavoom C), and much more.
Última actualización: 2011-04-04 13:43
UProxy is a proxy for UDP protocols. UProxy was initially designed to allow users to play Unreal Tournament matches over the Internet on computers sharing a dial up connection. It could also be used by any client-server application that uses the UDP protocol and doesn't require clients to bind a fixed port. UProxy should run under Windows, Linux, or any OS which supports BSD sockets.
Última actualización: 2016-04-26 04:53
Doom (Shareware) Installer for Windows x64.
Estado de desarrollo: 5 - Production/Stable
Público destinatario: End Users/Desktop
Sistema Operativo: Windows
Lenguaje de Programación: C#
User Interface: .NET/Mono
Última actualización: 2003-06-04 01:56
Quake II Open Source is the open source version of the commercial first person shooter Quake II. It has been updated from the commercial version for security, performance, and functionality.
Última actualización: 2009-12-20 17:34
Warsow is a standalone, eSports-oriented FPS game. It is based on Qfusion, an advanced modification of the Quake 2 engine. It features fast-paced gameplay focused on trix (trick jumps) and art of movement. War§ow features a complete power-up system, including weak and strong fire mode for each weapon in all "normal" gametypes as well as Warshell (battle shield) and Warshock (quad damage) for team-based gametypes. Its cartoonish graphics use cel shading with a style that is similar but not identical to Manga.
Última actualización: 2001-01-30 06:12
DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be used to extract the lumps of a wad and save them as individual files. Conversely, it can also build a wad from separate files. When extracting a lump to a file, it does not just copy the raw data, it converts it to an appropriate format (such as PPM for graphics, .au for samples, etc.). When it reads files for inclusion in pwads, it does the necessary reciprocal conversions. In addition, DeuTex has functions such as merging wads, etc.