Rev. | Tiempo | Autor |
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b2753feafd02 tip | 2023-01-27 17:16:25 | Joshua Surace |
fixes for sdl |
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114cdea1cc7e | 2023-01-25 20:04:05 | Joshua Surace |
Updated GLAD. |
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5f88d0f0a1b1 | 2023-01-24 15:15:05 | Joshua Surace |
Upgraded all cmakefiles to get rid of deprecated stuff |
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2becc3e9e9fe | 2023-01-24 04:31:00 | Joshua Surace |
Replaced the icon and plist. |
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ee76712daade | 2023-01-24 04:25:06 | Joshua Surace |
Fixed up CMake and related sound issues. |
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04d296eb008f | 2023-01-23 18:50:09 | Joshua Surace |
Update RE2C |
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d7f03c3afd90 | 2023-01-23 18:48:43 | Joshua Surace |
SDL Fixes |
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c1f472a776fa | 2023-01-23 18:43:01 | Joshua Surace |
Update GMOTA to the latest. |
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0a13d95fe626 | 2023-01-23 18:41:26 | Joshua Surace |
Update Sound to use OpenAL |
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f78d61d76a3e | 2023-01-19 20:04:45 | Joshua Surace |
Updated gitinfo to the latest Zandronum. |
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e1bbe9ef30e4 | 2021-12-12 06:35:55 | Adam Kaminski |
- changed the version string to 3.1 |
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df8d2686a250 | 2021-12-12 06:34:48 | Adam Kaminski |
Disabled the skip correction in the release build for now. |
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46fc3df7327e | 2021-12-08 17:45:13 | Joshua Surace |
Updated gitinfo to the latest zandronum alpha |
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ec6cdd52cbbc | 2021-12-08 15:11:31 | Joshua Surace |
Fixed the crash for Compressing a file |
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6ab756dcf310 | 2021-12-06 05:31:54 | Benjamin Berkels |
Added some missing client side checks (fixing 3830 and 3828). Kudos to mmmds for reporting these problems. |
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56269d1bceca | 2021-12-05 03:03:57 | Adam Kaminski |
Fixed the loser of a duel not being sent to spectators if the level changed in the middle of the win sequence. |
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61f994005343 | 2021-12-05 02:05:39 | Benjamin Berkels |
fixed another GCC warning |
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50b43470f737 | 2021-12-05 01:49:13 | Benjamin Berkels |
fixed a GCC warning |
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cce7b44c33e7 | 2021-12-03 08:42:30 | Adam Kaminski |
Added a sanity check to ensure that a team's carrier is still a valid player. |
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eec7a99d39b7 | 2021-12-02 14:13:21 | Adam Kaminski |
Fixed color codes appearing in the hostname when the server was minimized in the systray. |
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86d5531b2830 | 2021-12-02 13:58:15 | Adam Kaminski |
Let clients always send backup commands even when the skip correction is off. |
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bdd2490c09ae | 2021-12-02 08:38:26 | Adam Kaminski |
Fixed actors with the NODAMAGE flag not entering their pain states if they also triggered a damage event script. |
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9a7552a2865e | 2021-12-02 07:55:41 | Adam Kaminski |
The server now only restricts playing certain sounds while backtracing a player. |
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bbe5606eb974 | 2021-12-01 13:46:46 | Adam Kaminski |
The server no longer ignores commands that arrived too late anymore, but rather only ignores duplicates of commands it already received from a player. |
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fad199a4c89b | 2021-12-01 12:54:42 | Adam Kaminski |
The server now waits until it has received as many move commands from the player as it emulated during extrapolation, then performs a backtrace. This means that the gametics associated with each command don't matter anymore and no commands shall be ignored. |
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cd62a00e3975 | 2021-12-01 02:08:12 | Adam Kaminski |
Fixed survival being stuck in the "mission failed" state indefinitely if it was interrupted by the intermission screen. |
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ff855e8a94f9 | 2021-11-30 00:15:15 | Adam Kaminski |
Fixed players feeling jittery while jumping when the skip correction was enabled. |
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5303310a5ab1 | 2021-11-29 08:40:25 | Sean Baggaley |
ACS: fixed an old regression in which printing a map char array did not dereference the given array variable |
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246d95692748 | 2021-11-29 07:54:57 | Joshua Surace |
Updated gitinfo to the latest zandronum alpha |
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526005c9c326 | 2021-11-29 04:28:02 | Adam Kaminski |
Added a variant of GAMEEVENT_ACTOR_DAMAGED that is triggered just before an actor's armor can absorb any damage, called GAMEEVENT_ACTOR_ARMORDAMAGED. |