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This is a fork of Zandronum for Mac Os (Silicon and Intel)


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Rev. Tiempo Autor
b2753feafd02 tip 2023-01-27 17:16:25 Joshua Surace

fixes for sdl

114cdea1cc7e 2023-01-25 20:04:05 Joshua Surace

Updated GLAD.

5f88d0f0a1b1 2023-01-24 15:15:05 Joshua Surace

Upgraded all cmakefiles to get rid of deprecated stuff

2becc3e9e9fe 2023-01-24 04:31:00 Joshua Surace

Replaced the icon and plist.

ee76712daade 2023-01-24 04:25:06 Joshua Surace

Fixed up CMake and related sound issues.

04d296eb008f 2023-01-23 18:50:09 Joshua Surace

Update RE2C

d7f03c3afd90 2023-01-23 18:48:43 Joshua Surace

SDL Fixes

c1f472a776fa 2023-01-23 18:43:01 Joshua Surace

Update GMOTA to the latest.

0a13d95fe626 2023-01-23 18:41:26 Joshua Surace

Update Sound to use OpenAL

f78d61d76a3e 2023-01-19 20:04:45 Joshua Surace

Updated gitinfo to the latest Zandronum.

e1bbe9ef30e4 2021-12-12 06:35:55 Adam Kaminski

- changed the version string to 3.1
- changed BUILD_ID/BUILD_ID_STR to release

df8d2686a250 2021-12-12 06:34:48 Adam Kaminski

Disabled the skip correction in the release build for now.

46fc3df7327e 2021-12-08 17:45:13 Joshua Surace

Updated gitinfo to the latest zandronum alpha

ec6cdd52cbbc 2021-12-08 15:11:31 Joshua Surace

Fixed the crash for Compressing a file

6ab756dcf310 2021-12-06 05:31:54 Benjamin Berkels

Added some missing client side checks (fixing 3830 and 3828). Kudos to mmmds for reporting these problems.

56269d1bceca 2021-12-05 03:03:57 Adam Kaminski

Fixed the loser of a duel not being sent to spectators if the level changed in the middle of the win sequence.

61f994005343 2021-12-05 02:05:39 Benjamin Berkels

fixed another GCC warning

50b43470f737 2021-12-05 01:49:13 Benjamin Berkels

fixed a GCC warning

cce7b44c33e7 2021-12-03 08:42:30 Adam Kaminski

Added a sanity check to ensure that a team's carrier is still a valid player.

eec7a99d39b7 2021-12-02 14:13:21 Adam Kaminski

Fixed color codes appearing in the hostname when the server was minimized in the systray.

86d5531b2830 2021-12-02 13:58:15 Adam Kaminski

Let clients always send backup commands even when the skip correction is off.

bdd2490c09ae 2021-12-02 08:38:26 Adam Kaminski

Fixed actors with the NODAMAGE flag not entering their pain states if they also triggered a damage event script.

9a7552a2865e 2021-12-02 07:55:41 Adam Kaminski

The server now only restricts playing certain sounds while backtracing a player.

bbe5606eb974 2021-12-01 13:46:46 Adam Kaminski

The server no longer ignores commands that arrived too late anymore, but rather only ignores duplicates of commands it already received from a player.

fad199a4c89b 2021-12-01 12:54:42 Adam Kaminski

The server now waits until it has received as many move commands from the player as it emulated during extrapolation, then performs a backtrace. This means that the gametics associated with each command don't matter anymore and no commands shall be ignored.

cd62a00e3975 2021-12-01 02:08:12 Adam Kaminski

Fixed survival being stuck in the "mission failed" state indefinitely if it was interrupted by the intermission screen.

ff855e8a94f9 2021-11-30 00:15:15 Adam Kaminski

Fixed players feeling jittery while jumping when the skip correction was enabled.

5303310a5ab1 2021-11-29 08:40:25 Sean Baggaley

ACS: fixed an old regression in which printing a map char array did not dereference the given array variable

246d95692748 2021-11-29 07:54:57 Joshua Surace

Updated gitinfo to the latest zandronum alpha

526005c9c326 2021-11-29 04:28:02 Adam Kaminski

Added a variant of GAMEEVENT_ACTOR_DAMAGED that is triggered just before an actor's armor can absorb any damage, called GAMEEVENT_ACTOR_ARMORDAMAGED.