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This is a fork of Zandronum Beta for TSPG.


Recent Commits RSS

Rev. Tiempo Autor Mensaje
d1d7fc429edb 2021-11-29 06:36:09 Joshua Surace tip Updated Git Info to Match Zandronum Latest Alpha.
59193cc88f92 2021-11-29 06:21:26 Joshua Surace The skip correction no longer thrusts a player after perf...
2d248057a368 2021-11-29 04:28:02 Adam Kaminski Added a variant of GAMEEVENT_ACTOR_DAMAGED that is trigge...
d12781ff58f0 2021-11-29 00:16:12 Adam Kaminski - The result value of GAMEEVENT_CHAT event scripts can no...
430c3c24794a 2021-11-28 23:38:45 Adam Kaminski The result value of GAMEEVENT_ACTOR_DAMAGED event scripts...
0bd4152f5ebf 2021-11-28 23:34:13 Adam Kaminski Added support for deciding the outcome of certain game ev...
a613c42e9cf2 2021-11-28 10:33:02 Adam Kaminski Allow players to reactivate the ThrustThing and ThrustThi...
2545939214ad 2021-11-28 01:14:22 Adam Kaminski Fixed lagging clients still feeling jittery on their ends...
fecc8025b0d3 2021-11-28 01:07:16 Adam Kaminski Fixed weapons being delayed or desynced, and shots being ...
3333aad109f1 2021-11-28 01:04:30 Adam Kaminski Fixed non-backup weapon select commands from being proces...

Recently edited Tags

Nombre Rev. Tiempo Autor
ST_0.97c2 2a96214846e6 2007-02-17 00:07:40 Benjamin Berkels
ST_0.97c3 2ee196ff9717 2007-03-08 05:52:31 Benjamin Berkels
ST_0.97d-beta1 c851342179b1 2007-05-06 16:22:46 Benjamin Berkels
ST_0.97d-beta2 824094ab5605 2007-05-20 15:49:23 Benjamin Berkels
ST_0.97d-beta3 4f453c85bfb7 2007-06-15 05:11:06 Phillip Cohen
ST_0.97d-beta4 bed13a5d3498 2007-07-16 03:27:22 Benjamin Berkels
ST_0.97d-beta4.1 c80e708b1d98 2007-07-18 11:29:21 Phillip Cohen
ST_0.97d-beta4.2 16cc7cc04634 2007-09-26 11:53:18 Brad Carney
ST_0.97d-beta4.3 25f4891078d5 2007-10-12 12:26:28 Brad Carney
ST_0.97d-RC9 db61057d8c79 2008-02-25 00:35:44 Benjamin Berkels

Branches

Nombre Rev. Tiempo Autor Mensaje
default 8725f467cc99 2013-08-05 05:12:25 Benjamin Berkels closed the obsolete beta4-2...

README.md

Welcome to Zandronum!

A continuation of Skulltag.

Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.

Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.

Here's why you should kill your time with Zandronum, versus vanilla Doom:

  • Excellent online play
    • Client/server architecture: play and switch between games with ease
    • Supports up to 64 players
      • Wide array of gameplay modes
      • Competitive: Team DM, Duel, CTF, Possession, LMS, Terminator, Skulltag
      • Cooperative: Survival, Invasion (or both!)
      • Modifiers, like Instagib and Buckshot, can be used to spice up any game.
  • Modern and beautiful
    • Support for large number of ZDoom and GZDoom mods
    • Choose between GZDoom's OpenGL renderer, or Doom's Software renderer
    • Useful features like a console, Quake-style key bindings, freelooking, and jumping
    • Support for many Doom engine based games including Heretic, Hexen, and Strife
    • Supports modern versions of Windows, Mac OS X, and Linux.
  • Compatible with Skulltag mods
    • Supports announcers and skins for online play
    • Runes, new weapons, and new monsters for modders
    • Bots, and support for custom bots
  • So much more!

Links

License

New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.

The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.

See ZDoom license page for more details on other licenses used within Zandronum.