This is a fork of Zandronum Beta for TSPG.
|d1d7fc429edb||2021-11-29 06:36:09||Joshua Surace||tip Updated Git Info to Match Zandronum Latest Alpha.|
|59193cc88f92||2021-11-29 06:21:26||Joshua Surace||The skip correction no longer thrusts a player after perf...|
|2d248057a368||2021-11-29 04:28:02||Adam Kaminski||Added a variant of GAMEEVENT_ACTOR_DAMAGED that is trigge...|
|d12781ff58f0||2021-11-29 00:16:12||Adam Kaminski||- The result value of GAMEEVENT_CHAT event scripts can no...|
|430c3c24794a||2021-11-28 23:38:45||Adam Kaminski||The result value of GAMEEVENT_ACTOR_DAMAGED event scripts...|
|0bd4152f5ebf||2021-11-28 23:34:13||Adam Kaminski||Added support for deciding the outcome of certain game ev...|
|a613c42e9cf2||2021-11-28 10:33:02||Adam Kaminski||Allow players to reactivate the ThrustThing and ThrustThi...|
|2545939214ad||2021-11-28 01:14:22||Adam Kaminski||Fixed lagging clients still feeling jittery on their ends...|
|fecc8025b0d3||2021-11-28 01:07:16||Adam Kaminski||Fixed weapons being delayed or desynced, and shots being ...|
|3333aad109f1||2021-11-28 01:04:30||Adam Kaminski||Fixed non-backup weapon select commands from being proces...|
|ST_0.97c2||2a96214846e6||2007-02-17 00:07:40||Benjamin Berkels|
|ST_0.97c3||2ee196ff9717||2007-03-08 05:52:31||Benjamin Berkels|
|ST_0.97d-beta1||c851342179b1||2007-05-06 16:22:46||Benjamin Berkels|
|ST_0.97d-beta2||824094ab5605||2007-05-20 15:49:23||Benjamin Berkels|
|ST_0.97d-beta3||4f453c85bfb7||2007-06-15 05:11:06||Phillip Cohen|
|ST_0.97d-beta4||bed13a5d3498||2007-07-16 03:27:22||Benjamin Berkels|
|ST_0.97d-beta4.1||c80e708b1d98||2007-07-18 11:29:21||Phillip Cohen|
|ST_0.97d-beta4.2||16cc7cc04634||2007-09-26 11:53:18||Brad Carney|
|ST_0.97d-beta4.3||25f4891078d5||2007-10-12 12:26:28||Brad Carney|
|ST_0.97d-RC9||db61057d8c79||2008-02-25 00:35:44||Benjamin Berkels|
|default||8725f467cc99||2013-08-05 05:12:25||Benjamin Berkels||closed the obsolete beta4-2...|
Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.
Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.
Here's why you should kill your time with Zandronum, versus vanilla Doom:
New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.
The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.
See ZDoom license page for more details on other licenses used within Zandronum.