No Tags

Frequently used words (click to add to your profile)

javac++androidlinuxc#objective-cqt誰得cocoawindowspythonphprubygameguibathyscaphec翻訳omegat計画中(planning stage)frameworktwittertestdombtronvb.netdirectxarduinopreviewerゲームエンジン



最近のWikiの更新 (Recent Changes)

No changes on this wiki.


サイドバー (Side Bar)

Zandronum development

Release Files

No download files.

Recent Commits

Rev.TiempoAutorMensaje RSS
4178904d2021-12-12 06:35:55Adam Kaminski- changed the version string to 3.1 - changed BUILD_ID/BU...
0f6e065b2021-12-12 06:34:48Adam KaminskiDisabled the skip correction in the release build for now.
a3115fc52021-12-06 05:31:54Benjamin BerkelsAdded some missing client side checks (fixing 3830 and 38...
669df2dc2021-12-05 03:03:57Adam KaminskiFixed the loser of a duel not being sent to spectators if...
3147116c2021-12-02 14:13:21Adam KaminskiFixed color codes appearing in the hostname when the serv...
82135ae92021-12-02 13:58:15Adam KaminskiLet clients always send backup commands even when the ski...
1132d0442021-12-02 07:55:41Adam KaminskiThe server now only restricts playing certain sounds whil...
e251d09a2021-12-01 13:46:46Adam KaminskiThe server no longer ignores commands that arrived too la...
1106f2a42021-12-01 12:54:42Adam KaminskiThe server now waits until it has received as many move c...
4b053a8f2021-11-30 00:15:15Adam KaminskiFixed players feeling jittery while jumping when the skip...

Welcome to Zandronum!

A continuation of Skulltag.

Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.

Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.

Here's why you should kill your time with Zandronum, versus vanilla Doom:

  • Excellent online play
    • Client/server architecture: play and switch between games with ease
    • Supports up to 64 players
      • Wide array of gameplay modes
      • Competitive: Team DM, Duel, CTF, Possession, LMS, Terminator, Skulltag
      • Cooperative: Survival, Invasion (or both!)
      • Modifiers, like Instagib and Buckshot, can be used to spice up any game.
  • Modern and beautiful
    • Support for large number of ZDoom and GZDoom mods
    • Choose between GZDoom's OpenGL renderer, or Doom's Software renderer
    • Useful features like a console, Quake-style key bindings, freelooking, and jumping
    • Support for many Doom engine based games including Heretic, Hexen, and Strife
    • Supports modern versions of Windows, Mac OS X, and Linux.
  • Compatible with Skulltag mods
    • Supports announcers and skins for online play
    • Runes, new weapons, and new monsters for modders
    • Bots, and support for custom bots
  • So much more!



New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.

The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.

See ZDoom license page for more details on other licenses used within Zandronum.

Latest updated Tickets

No tickets

About Chamber Wiki

Welcome to OSDN Wiki system. Here is your chamber Wiki space.

Check Wiki Guide (English) to refer syntax and functions.