Revisión | 1 (tree) |
---|---|
Tiempo | 2022-06-26 09:53:16 |
Autor | hakase-world |
initial commit
@@ -0,0 +1,45 @@ | ||
1 | + | |
2 | + | |
3 | +[/Script/EngineSettings.GameMapsSettings] | |
4 | +GameDefaultMap=/Engine/Maps/Templates/OpenWorld | |
5 | + | |
6 | + | |
7 | +[/Script/HardwareTargeting.HardwareTargetingSettings] | |
8 | +TargetedHardwareClass=Desktop | |
9 | +AppliedTargetedHardwareClass=Desktop | |
10 | +DefaultGraphicsPerformance=Maximum | |
11 | +AppliedDefaultGraphicsPerformance=Maximum | |
12 | + | |
13 | +[/Script/WindowsTargetPlatform.WindowsTargetSettings] | |
14 | +DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 | |
15 | + | |
16 | +[/Script/Engine.RendererSettings] | |
17 | +r.GenerateMeshDistanceFields=True | |
18 | +r.DynamicGlobalIlluminationMethod=1 | |
19 | +r.ReflectionMethod=1 | |
20 | +r.SkinCache.CompileShaders=True | |
21 | +r.RayTracing=True | |
22 | +r.Shadow.Virtual.Enable=1 | |
23 | + | |
24 | +[/Script/WorldPartitionEditor.WorldPartitionEditorSettings] | |
25 | +CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' | |
26 | + | |
27 | +[/Script/Engine.Engine] | |
28 | ++ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/Lean_OSDN_SVN_UE5") | |
29 | ++ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/Lean_OSDN_SVN_UE5") | |
30 | ++ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="Lean_OSDN_SVN_UE5GameModeBase") | |
31 | + | |
32 | +[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] | |
33 | +bEnablePlugin=True | |
34 | +bAllowNetworkConnection=True | |
35 | +SecurityToken=4631BC0D4F19088E182A56894D10D561 | |
36 | +bIncludeInShipping=False | |
37 | +bAllowExternalStartInShipping=False | |
38 | +bCompileAFSProject=False | |
39 | +bUseCompression=False | |
40 | +bLogFiles=False | |
41 | +bReportStats=False | |
42 | +ConnectionType=USBOnly | |
43 | +bUseManualIPAddress=False | |
44 | +ManualIPAddress= | |
45 | + |
@@ -0,0 +1,3 @@ | ||
1 | + | |
2 | +[/Script/EngineSettings.GeneralProjectSettings] | |
3 | +ProjectID=4D0621794D92B3092EC51B87DDCB5088 |
@@ -0,0 +1,23 @@ | ||
1 | +// Copyright Epic Games, Inc. All Rights Reserved. | |
2 | + | |
3 | +using UnrealBuildTool; | |
4 | + | |
5 | +public class Lean_OSDN_SVN_UE5 : ModuleRules | |
6 | +{ | |
7 | + public Lean_OSDN_SVN_UE5(ReadOnlyTargetRules Target) : base(Target) | |
8 | + { | |
9 | + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; | |
10 | + | |
11 | + PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); | |
12 | + | |
13 | + PrivateDependencyModuleNames.AddRange(new string[] { }); | |
14 | + | |
15 | + // Uncomment if you are using Slate UI | |
16 | + // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); | |
17 | + | |
18 | + // Uncomment if you are using online features | |
19 | + // PrivateDependencyModuleNames.Add("OnlineSubsystem"); | |
20 | + | |
21 | + // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true | |
22 | + } | |
23 | +} |
@@ -0,0 +1,6 @@ | ||
1 | +// Copyright Epic Games, Inc. All Rights Reserved. | |
2 | + | |
3 | +#include "Lean_OSDN_SVN_UE5.h" | |
4 | +#include "Modules/ModuleManager.h" | |
5 | + | |
6 | +IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, Lean_OSDN_SVN_UE5, "Lean_OSDN_SVN_UE5" ); |
@@ -0,0 +1,6 @@ | ||
1 | +// Copyright Epic Games, Inc. All Rights Reserved. | |
2 | + | |
3 | +#pragma once | |
4 | + | |
5 | +#include "CoreMinimal.h" | |
6 | + |
@@ -0,0 +1,5 @@ | ||
1 | +// Copyright Epic Games, Inc. All Rights Reserved. | |
2 | + | |
3 | + | |
4 | +#include "Lean_OSDN_SVN_UE5GameModeBase.h" | |
5 | + |
@@ -0,0 +1,17 @@ | ||
1 | +// Copyright Epic Games, Inc. All Rights Reserved. | |
2 | + | |
3 | +#pragma once | |
4 | + | |
5 | +#include "CoreMinimal.h" | |
6 | +#include "GameFramework/GameModeBase.h" | |
7 | +#include "Lean_OSDN_SVN_UE5GameModeBase.generated.h" | |
8 | + | |
9 | +/** | |
10 | + * | |
11 | + */ | |
12 | +UCLASS() | |
13 | +class LEAN_OSDN_SVN_UE5_API ALean_OSDN_SVN_UE5GameModeBase : public AGameModeBase | |
14 | +{ | |
15 | + GENERATED_BODY() | |
16 | + | |
17 | +}; |
@@ -0,0 +1,14 @@ | ||
1 | +// Copyright Epic Games, Inc. All Rights Reserved. | |
2 | + | |
3 | +using UnrealBuildTool; | |
4 | +using System.Collections.Generic; | |
5 | + | |
6 | +public class Lean_OSDN_SVN_UE5Target : TargetRules | |
7 | +{ | |
8 | + public Lean_OSDN_SVN_UE5Target( TargetInfo Target) : base(Target) | |
9 | + { | |
10 | + Type = TargetType.Game; | |
11 | + DefaultBuildSettings = BuildSettingsVersion.V2; | |
12 | + ExtraModuleNames.AddRange( new string[] { "Lean_OSDN_SVN_UE5" } ); | |
13 | + } | |
14 | +} |
@@ -0,0 +1,14 @@ | ||
1 | +// Copyright Epic Games, Inc. All Rights Reserved. | |
2 | + | |
3 | +using UnrealBuildTool; | |
4 | +using System.Collections.Generic; | |
5 | + | |
6 | +public class Lean_OSDN_SVN_UE5EditorTarget : TargetRules | |
7 | +{ | |
8 | + public Lean_OSDN_SVN_UE5EditorTarget( TargetInfo Target) : base(Target) | |
9 | + { | |
10 | + Type = TargetType.Editor; | |
11 | + DefaultBuildSettings = BuildSettingsVersion.V2; | |
12 | + ExtraModuleNames.AddRange( new string[] { "Lean_OSDN_SVN_UE5" } ); | |
13 | + } | |
14 | +} |