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3Dアクションシューティング


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Revisión1 (tree)
Tiempo2022-04-13 00:02:48
Autorhakase-world

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Diferencia incremental

--- Config/DefaultEngine.ini (nonexistent)
+++ Config/DefaultEngine.ini (revision 1)
@@ -0,0 +1,45 @@
1+
2+
3+[/Script/EngineSettings.GameMapsSettings]
4+GameDefaultMap=/Engine/Maps/Templates/OpenWorld
5+
6+
7+[/Script/HardwareTargeting.HardwareTargetingSettings]
8+TargetedHardwareClass=Desktop
9+AppliedTargetedHardwareClass=Desktop
10+DefaultGraphicsPerformance=Maximum
11+AppliedDefaultGraphicsPerformance=Maximum
12+
13+[/Script/WindowsTargetPlatform.WindowsTargetSettings]
14+DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
15+
16+[/Script/Engine.RendererSettings]
17+r.GenerateMeshDistanceFields=True
18+r.DynamicGlobalIlluminationMethod=1
19+r.ReflectionMethod=1
20+r.SkinCache.CompileShaders=True
21+r.RayTracing=True
22+r.Shadow.Virtual.Enable=1
23+
24+[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
25+CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
26+
27+[/Script/Engine.Engine]
28++ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/Ushirokakehashi")
29++ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/Ushirokakehashi")
30++ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="UshirokakehashiGameModeBase")
31+
32+[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
33+bEnablePlugin=True
34+bAllowNetworkConnection=True
35+SecurityToken=600401E748383983082C3FBB82A53742
36+bIncludeInShipping=False
37+bAllowExternalStartInShipping=False
38+bCompileAFSProject=False
39+bUseCompression=False
40+bLogFiles=False
41+bReportStats=False
42+ConnectionType=USBOnly
43+bUseManualIPAddress=False
44+ManualIPAddress=
45+
--- Config/DefaultGame.ini (nonexistent)
+++ Config/DefaultGame.ini (revision 1)
@@ -0,0 +1,3 @@
1+
2+[/Script/EngineSettings.GeneralProjectSettings]
3+ProjectID=F165750343B45E1DE731B384EE92824F
--- Source/Ushirokakehashi/Ushirokakehashi.Build.cs (nonexistent)
+++ Source/Ushirokakehashi/Ushirokakehashi.Build.cs (revision 1)
@@ -0,0 +1,23 @@
1+// Copyright Epic Games, Inc. All Rights Reserved.
2+
3+using UnrealBuildTool;
4+
5+public class Ushirokakehashi : ModuleRules
6+{
7+ public Ushirokakehashi(ReadOnlyTargetRules Target) : base(Target)
8+ {
9+ PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
10+
11+ PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
12+
13+ PrivateDependencyModuleNames.AddRange(new string[] { });
14+
15+ // Uncomment if you are using Slate UI
16+ // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
17+
18+ // Uncomment if you are using online features
19+ // PrivateDependencyModuleNames.Add("OnlineSubsystem");
20+
21+ // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
22+ }
23+}
--- Source/Ushirokakehashi/Ushirokakehashi.cpp (nonexistent)
+++ Source/Ushirokakehashi/Ushirokakehashi.cpp (revision 1)
@@ -0,0 +1,6 @@
1+// Copyright Epic Games, Inc. All Rights Reserved.
2+
3+#include "Ushirokakehashi.h"
4+#include "Modules/ModuleManager.h"
5+
6+IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, Ushirokakehashi, "Ushirokakehashi" );
--- Source/Ushirokakehashi/Ushirokakehashi.h (nonexistent)
+++ Source/Ushirokakehashi/Ushirokakehashi.h (revision 1)
@@ -0,0 +1,6 @@
1+// Copyright Epic Games, Inc. All Rights Reserved.
2+
3+#pragma once
4+
5+#include "CoreMinimal.h"
6+
--- Source/Ushirokakehashi/UshirokakehashiGameModeBase.cpp (nonexistent)
+++ Source/Ushirokakehashi/UshirokakehashiGameModeBase.cpp (revision 1)
@@ -0,0 +1,5 @@
1+// Copyright Epic Games, Inc. All Rights Reserved.
2+
3+
4+#include "UshirokakehashiGameModeBase.h"
5+
--- Source/Ushirokakehashi/UshirokakehashiGameModeBase.h (nonexistent)
+++ Source/Ushirokakehashi/UshirokakehashiGameModeBase.h (revision 1)
@@ -0,0 +1,17 @@
1+// Copyright Epic Games, Inc. All Rights Reserved.
2+
3+#pragma once
4+
5+#include "CoreMinimal.h"
6+#include "GameFramework/GameModeBase.h"
7+#include "UshirokakehashiGameModeBase.generated.h"
8+
9+/**
10+ *
11+ */
12+UCLASS()
13+class USHIROKAKEHASHI_API AUshirokakehashiGameModeBase : public AGameModeBase
14+{
15+ GENERATED_BODY()
16+
17+};
--- Source/Ushirokakehashi.Target.cs (nonexistent)
+++ Source/Ushirokakehashi.Target.cs (revision 1)
@@ -0,0 +1,14 @@
1+// Copyright Epic Games, Inc. All Rights Reserved.
2+
3+using UnrealBuildTool;
4+using System.Collections.Generic;
5+
6+public class UshirokakehashiTarget : TargetRules
7+{
8+ public UshirokakehashiTarget( TargetInfo Target) : base(Target)
9+ {
10+ Type = TargetType.Game;
11+ DefaultBuildSettings = BuildSettingsVersion.V2;
12+ ExtraModuleNames.AddRange( new string[] { "Ushirokakehashi" } );
13+ }
14+}
--- Source/UshirokakehashiEditor.Target.cs (nonexistent)
+++ Source/UshirokakehashiEditor.Target.cs (revision 1)
@@ -0,0 +1,14 @@
1+// Copyright Epic Games, Inc. All Rights Reserved.
2+
3+using UnrealBuildTool;
4+using System.Collections.Generic;
5+
6+public class UshirokakehashiEditorTarget : TargetRules
7+{
8+ public UshirokakehashiEditorTarget( TargetInfo Target) : base(Target)
9+ {
10+ Type = TargetType.Editor;
11+ DefaultBuildSettings = BuildSettingsVersion.V2;
12+ ExtraModuleNames.AddRange( new string[] { "Ushirokakehashi" } );
13+ }
14+}