#42518: AI: Sea caravans accumulate in unused loads Open Date: 2021-06-12 00:38 Last Update: 2021-06-26 02:43 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/42518 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42518 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2021-06-26 02:43 Updated by: ihnatus Comment: This is an improved patch. The variant when a caravan pays for itself by one-rime bonus is so rare that I think it can even go like this into 2.6. Maybe the idea itself needs improvement but it's for future patches. Also, probably yet another ticket should be opened to allow AI select between several available caravan types (now it orients on roles and the action, age of Merchant Ships in Aviation is explained by that Zep is obsoleted by a non-caravan unit). Also, the caravan code needs at least one bugfix and other cleanup. --------------------------------------------------------------------- Ticket Status: Reporter: ihnatus Owner: (None) Type: Bugs Status: Open Priority: 5 - Medium MileStone: 3.0.0-beta3 Component: AI Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: Merchant Ships in Aviation ruleset are units that can only enter marketplace. The trade routes are established by flying caravans and they do in autogame, but Merchants are seen just sitting in ports. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/42518 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42518