[Freeciv-tickets] [freeciv] #43532: Self-provided goods

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Sat Jan 15 07:47:56 JST 2022


#43532: Self-provided goods

  Open Date: 2022-01-04 21:20
Last Update: 2022-01-15 00:47

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/43532
RSS feed for this Ticket:
    https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43532

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Last Changes/Comment on this Ticket:
2022-01-15 00:47 Updated by: cazfi
 * Resolution Update from None to Accepted

Comment:

Attached patch implements the original Self-Provided good flag idea.

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Ticket Status:

      Reporter: cazfi
         Owner: (None)
          Type: Patches
        Status: Open
      Priority: 5 - Medium
     MileStone: S3_2 d3f
     Component: General
      Severity: 5 - Medium
    Resolution: Accepted
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Ticket details:

Currently Goods requirement is true only for a city that imports them. The exporting city does not have them. While it's possible for the exporting city to have same requirements for anything as it has for exporting the good, that's a different requirement definition to what importing city uses. Thus it's not possible to construct many rules where the exporting and importing cities have the same benefit (effects and action enablers are an exception, as you can have multiple of those, with different requirements).
As a solution to this I'm proposing "self-provided" (goods flag) goods. Requirement for such a good would also be true for a city exporting, or capable of exporting (i.e. having the goods initial requirements fulfilled), the good.

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URL for this Ticket:
    https://osdn.net/projects/freeciv/ticket/43532
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