#44200: Even on survivable time, Helicopters don't heal Open Date: 2022-03-26 20:36 Last Update: 2022-03-26 20:36 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/44200 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44200 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-03-26 20:36 Updated by: cazfi * New Ticket "Even on survivable time, Helicopters don't heal" created --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: (None) Type: Bugs Status: Open Priority: 5 - Medium MileStone: (None) Component: (None) Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: I don't know if this is as it should be, but it's certainly what I've expected: hp_gain_coord() has the basic unit healing as: if (!unit_class_get(punit)->hp_loss_pct) { hp += (base + 9) / 10; } That is; basic unit healing never applies to Helicopters (or other hp_loss_pct units), even when the HP loss is not happening to them at their current location (i.e. when they are in a city, airbase, or carrier). Is this behavior correct? -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/44200 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44200