[Freeciv-tickets] [freeciv] #44545: Ransom paid for escaped barbarian leaders

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OSDN Ticket System norep****@osdn*****
Thu May 19 00:10:45 JST 2022


#44545: Ransom paid for escaped barbarian leaders

  Open Date: 2022-05-08 12:20
Last Update: 2022-05-19 00:10

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/44545
RSS feed for this Ticket:
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Last Changes/Comment on this Ticket:
2022-05-19 00:10 Updated by: Anonymous

Comment:

I'm curious what ruleset or what settings I need to configure to test this setting as I'm interested in testing such a setting and have never encountered it. I've never seen chance to escape in practice and generally set up frequent or raging horde barbarian invasion games

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Ticket Status:

      Reporter: cazfi
         Owner: (None)
          Type: Bugs
        Status: Open
      Priority: 5 - Medium
     MileStone: (None)
     Component: Server
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

This is based on reading the source code, not yet tested in practice:
kill_unit() pays ransom of barbarian leaders as soon as it knows that the target tile has no other units defending them. If there's more than one of them ("defending" units) some of them may escape in the later handling, if the ruleset gives also CanEscape flag to them. Probably should not pay the ransom of those barbarian leaders that actually escape.

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URL for this Ticket:
    https://osdn.net/projects/freeciv/ticket/44545
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