#48891: Implement CivI/II civil war rules Open Date: 2023-10-22 21:48 Last Update: 2023-10-22 21:48 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/48891 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=48891 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2023-10-22 21:48 Updated by: ihnatus * New Ticket "Implement CivI/II civil war rules" created --------------------------------------------------------------------- Ticket Status: Reporter: ihnatus Owner: (None) Type: Feature Requests Status: Open Priority: 5 - Medium MileStone: S3_2 d3f Component: General Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: See forum post. Probable milestones: add "Local" range and "HasLessCities" name to "PlayerState" reqs (Civ I requirements for CW); add conqueror as "other player" factor to "Civil_War_Chance" effect; add ranking comparison (likely, some more "PlayerState" Local-ranged names - CivII uses power ranking, 40 techs = 3840 gold = 15 citizens, conqueror with lower one triggers CW; we could use something more comprehensive instead); make some switches for rules of which cities are likely to defect (currently, it's a function of the city's position in city list and its length; in CivII, corruption affects it); add third option for savepalace - 'only in civil war case'; make corresponding ruleset changes. For v.3.2, to limit the amount of changes, we can just make it so that a barbarian conqueror triggers CW in 100% cases and a non-barbarian one as it is now. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/48891 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=48891