The hut popping actions with (potential for) the loss of all MP ended up with the same ended up with the same UI name as the non punished version. Add the reason for the potential punishment to the UI name like for other punished actions. This makes the user interface a bit more consistent, helps explain why the unit lost all its MP and is nice to have in case the punished actions becomes non quiet in the future.
The hut popping actions with (potential for) the loss of all MP ended up with the same ended up with the same UI name as the non punished version. Add the reason for the potential punishment to the UI name like for other punished actions. This makes the user interface a bit more consistent, helps explain why the unit lost all its MP and is nice to have in case the punished actions becomes non quiet in the future.