Incidencia #43639

AI: Alight unit when amphibious transport reaches destination

Abrir Fecha: 2022-01-16 19:39 Última actualización: 2022-03-08 21:42

Informador:
Propietario:
Tipo:
Estado:
Cerrado
Componente:
Prioridad:
5 - Medium
Gravedad:
5 - Medium
Resolución:
Fixed
Fichero:
3

Details

Related to discussion in #43630.

Currently AI's amphibious goto is considered finished when the passenger reaches the target tile. Under some rules that can happen even so that the transport has gone all the way to the target tile (River boats etc), and the passenger is still loaded to that transport.

Unload the unit in such a case in the end of the goto.

Ticket History (3/10 Histories)

2022-01-16 19:39 Updated by: cazfi
  • New Ticket "AI: Alight unit when amphibious transport reaches destination" created
2022-02-13 23:26 Updated by: cazfi
  • Propietario Update from (Ninguno) to cazfi
  • Resolución Update from Ninguno to Accepted
2022-02-19 15:27 Updated by: cazfi
  • Resolución Update from Accepted to Ninguno
Comentario

Assert failure from an autogame indicates that this might sometimes unload passenger even when it cannot exist at that location.

2022-02-20 02:57 Updated by: cazfi
  • Resolución Update from Ninguno to Accepted
Comentario

- Check that passenger can exist at tile before unloading it

2022-03-05 10:25 Updated by: cazfi
Comentario

The unloaded unit might need changing its activity from sentry to idle. I'm investigating an autogame with a unit having ACTIVITY_SENTRY when it shouldn't, and this patch is the prime suspect.

2022-03-06 02:31 Updated by: cazfi
Comentario

Reply To cazfi

I'm investigating an autogame with a unit having ACTIVITY_SENTRY when it shouldn't, and this patch is the prime suspect.

Still investigating the case, but have eliminated this patch as a possible explanation.

That means that this patch has successfully passed heavy autogame testing already.

2022-03-08 21:42 Updated by: cazfi
  • Estado Update from Open to Cerrado
  • Resolución Update from Accepted to Fixed

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