Incidencia #44737

techs_researched not set correctly for civil war player

Abrir Fecha: 2022-06-01 00:55 Última actualización: 2022-06-09 06:15

Informador:
Propietario:
Tipo:
Estado:
Cerrado
Componente:
Prioridad:
5 - Medium
Gravedad:
5 - Medium
Resolución:
Fixed
Fichero:
1

Details

S3_0 autogame with a bunch of local patches (most of which are still targeted to 3.0.2, but also sanity check for #44594) reports techs_researched counter problem. This comes immediately after a message about creation of a new player (presumably civil war)

Ticket History (3/4 Histories)

2022-06-01 00:55 Updated by: cazfi
  • New Ticket "techs_researched not set correctly for civil war player" created
2022-06-01 23:58 Updated by: cazfi
  • Propietario Update from (Ninguno) to cazfi
  • Resolución Update from Ninguno to Accepted
  • Hito Update from 3.0.3 (cerrado) to 3.0.2 (cerrado)
  • Componente Update from (Ninguno) to Server
Comentario

The techs_researched was initially set right, but number of researched future techs not, i.e., the civil war player lost all their future techs.

Fix is rather trivial with low risk. To stop games in 3.0.2 accumulating more techs_researched sanity problems, I'd still include this to 3.0.2.

Plan also to push to S2_6.

2022-06-09 06:15 Updated by: cazfi
  • Estado Update from Open to Cerrado
  • Resolución Update from Accepted to Fixed

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