While the crash seen in #45338 was caused by bad handling of initially valid savegame data, we should make sure that it wouldn't happen with bad savegame either. We should not trust that unit orders, as present in the savegame, move within legal map area.
While the crash seen in #45338 was caused by bad handling of initially valid savegame data, we should make sure that it wouldn't happen with bad savegame either. We should not trust that unit orders, as present in the savegame, move within legal map area.