Incidencia #45878

civ2civ3/sandbox: Clean up StartUnits

Abrir Fecha: 2022-10-16 07:40 Última actualización: 2022-10-27 13:28

Informador:
Propietario:
Tipo:
Estado:
Cerrado
Componente:
Prioridad:
5 - Medium
Gravedad:
5 - Medium
Resolución:
Fixed
Fichero:
1

Details

civ2civ3/sandbox part of the StartUnits clean up requested by ihnatus in https://www.hostedredmine.com/issues/870579

Handling these two rulesets together as they are likely to get exactly the same changes.

The original ticket is (currently) targeted to S3_0, but maybe we should not touch rulesets in that branch with this? (Targeting to S3_1)

Ticket History (3/4 Histories)

2022-10-16 07:40 Updated by: cazfi
  • New Ticket "civ2civ3/sandbox: Clean up StartUnits" created
2022-10-16 07:47 Updated by: cazfi
  • Propietario Update from (Ninguno) to cazfi
  • Resolución Update from Ninguno to Accepted
Comentario

Attached patch removes several roles, admittedly with no clear policy. Mainly I've considered if there's already lower tech level unit that does the same thing as well as the unit in question, and if the role is too far from unit's main function (shouldn't give strong attacker's as "passing" defenders)

2022-10-27 13:28 Updated by: cazfi
  • Estado Update from Open to Cerrado
  • Resolución Update from Accepted to Fixed

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