Incidencia #46291

"Shrink_Food" effect

Abrir Fecha: 2022-12-16 21:03 Última actualización: 2023-01-02 20:03

Informador:
Propietario:
Tipo:
Estado:
Cerrado
Componente:
Prioridad:
5 - Medium
Gravedad:
5 - Medium
Resolución:
Fixed
Fichero:
1

Details

Originally requested by Alina L in https://www.hostedredmine.com/issues/919179 : Split "Growth_Food" to two effects depending wheter city is growing or shrinking.

Better to resolve #46290 first, in all branches.

Ticket History (3/6 Histories)

2022-12-16 21:03 Updated by: cazfi
  • New Ticket ""Shrink_Food" effect" created
2022-12-25 04:59 Updated by: cazfi
  • Propietario Update from (Ninguno) to cazfi
  • Resolución Update from Ninguno to Accepted
2022-12-27 19:00 Updated by: cazfi
  • Resolución Update from Accepted to Ninguno
Comentario

This makes savegames differ in an *unexpected* way.

2022-12-31 17:52 Updated by: cazfi
  • Resolución Update from Ninguno to Accepted
Comentario

Reply To cazfi

This makes savegames differ in an *unexpected* way.

Not so unexpected - I forgot that AI's evaluation of the effect value was adjusted. Now confirmed that if one tricks just one of the two effects to give the exact same value as old code (and the other effect none at all), the autogame does not differ.

2023-01-02 20:03 Updated by: cazfi
  • Estado Update from Open to Cerrado
  • Resolución Update from Accepted to Fixed

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