Split map_get_playermap_site() from map_get_player_site(), to avoid map_get_player_tile() call when the player tile is already known. Rather small optimization, but worthwhile for cases where there's a lot of clients connected to the server (server needs to check *a lot* if update of some tile should be sent or not)
Split map_get_playermap_site() from map_get_player_site(), to avoid map_get_player_tile() call when the player tile is already known. Rather small optimization, but worthwhile for cases where there's a lot of clients connected to the server (server needs to check *a lot* if update of some tile should be sent or not)