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Descripción del Proyecto

BEWorld is a 2D top-scroller game written using the Brick Engine. It is similar to a real-time Nethack, but is more limited. It features both random and invariant maps, a map generator that should work in other games, support for compressed inline data (including music and sound effects), and more. It is intended to be a starting point for coders who are interested in developing similar games.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2011-10-01 01:48
110923

Las animaciones ahora son compatibles. Los objetos pueden cambiar de forma. Esta versión añade sombras, un encendido, un nuevo nivel y nuevos objetos: autos, perros, cerdos, tigres y monedas internacionales. El juego ya no tiene OpenGL. Los objetos pueden utilizar sonidos diferentes en distintas circunstancias. Ahora es un objetivo: llegar a la salida. La licencia ha cambiado a Creative Commons.
Animations are now supported. Objects can change shape. This release adds drop shadows, a power-up, a new level, and new objects: cars, dogs, pigs, tigers, and international currencies. The game no longer needs OpenGL. Objects can use different sounds under different circumstances. There is now a goal: Make it to the exit. The license has changed to Creative Commons.

2010-10-11 20:55
101010

El enfoque de esta versión se mejora. Se han añadido nuevos objetos. mejor compresión de sonido se utiliza. La capa de configuración se ha mejorado. Más documentación se escribió.
The focus of this release was enhancements. New objects were added. Better sound compression is used. The configuration layer was improved. More documentation was written.

2010-10-06 07:53
101003

Primera versión pública.
First public release.

Project Resources