Download List

Descripción del Proyecto

Quake III Arena Cell Shading is a modification for
Quake III Arena which makes the game look like a
painting or cartoon. Two techniques are used. The
default one (Kuwahara filtering) simplifies the
texture a bit, and the second one removes the
texture, so it looks plain.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2006-08-01 08:34
1.0

Esta versión agregó una célula alternativa sombreado algoritmo (textura de color blanco). Estelas de humo de cohetes y sprites como el texto y los botones no están celda sombreada. Espejos ahora funciona como se espera. Un cielo / bug profundidad fue corregido. Un makefile se proporcionaron nuevas, lo que debería simplificar la construcción bajo Linux. r_celshadalgo y variables r_celoutline se han añadido.
Tags: Major feature enhancements
This release added an alternative cell shading algorithm (white texture). Rocket smoke trails and sprites like text and buttons are not cell shaded. Mirrors now work as expected. A sky/depth bug was fixed. A new makefile was provided, which should simplify building under Linux. r_celshadalgo and r_celoutline variables were added.

2006-07-06 08:49
20060613

Este comunicado tiene errores menores, como el recorte de profundidad. El ejecutable debe ser colocado en la carpeta de Quake 3. Usted necesitará un completo, parches (1,32) Quake III Arena de la instalación.
Tags: Initial freshmeat announcement
This release has minor bugs, like depth clipping.
The executable should be placed in Quake 3's
folder. You will need a full, patched (1.32) Quake
III Arena installation.

Project Resources