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グラフィックカード動作報告
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動作○:Win7 64bit Intel HD Graphics 4000
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グラフィックカード動作報告
(Thread #34405)
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動作○:Win7 64bit Intel HD Graphics 4000 (2013-08-16 11:59 by
Anónimo
#69967)
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Crear incidencia
Javie:0.5.13
OS:Windows 7 Home Premium SP1(64bit)
CPU:Core i7-3610QM 2.3GHz
MEM:8GB(認識7.9GB)
GPU:Intel HD Graphics 4000
GPUドライバ:9.17.10.2932
Java:JDK 1.7.0_21
初代HD GraphicsやIntel HD 2500の時よりも快適になった感じがします。
Consoleは以下の通り
1681 [main] INFO ch.kuramo.javie.app.ApplicationWorkbenchAdvisor - Max Heap Size: 1886519296
1684 [main] INFO ch.kuramo.javie.app.ApplicationWorkbenchAdvisor - Physical Memory Size: 8487546880
4306 [main] INFO ch.kuramo.javie.app.ApplicationWorkbenchAdvisor -
***** OpenGL Report *****
Vendor: Intel
Driver Version: 9.17.10.2932
GL_RENDERER: Intel(R) HD Graphics 4000
GL_VENDOR: Intel
GL_VERSION: 4.0.0 - Build 9.17.10.2932
GL_SHADING_LANGUAGE_VERSION: 4.00 - Build 9.17.10.2932
Extensions:
GL_3DFX_texture_compression_FXT1
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shader_subroutine
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_swizzle
GL_EXT_transform_feedback
GL_IBM_texture_mirrored_repeat
GL_INTEL_map_texture
GL_INTEL_performance_queries
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_ARB_extensions_string
WGL_ARB_framebuffer_sRGB
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_EXT_create_context_es2_profile
WGL_EXT_depth_float
WGL_EXT_extensions_string
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_EXT_swap_control_tear
Max Values:
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
GL_MAX_ATTRIB_STACK_DEPTH: 16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16
GL_MAX_CLIP_DISTANCES: 8
GL_MAX_CLIP_PLANES: 8
GL_MAX_COLOR_ATTACHMENTS: 8
GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2
GL_MAX_COLOR_TEXTURE_SAMPLES: 8
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 1
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 1
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 80
GL_MAX_COMBINED_UNIFORM_BLOCKS: 60
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 1
GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192
GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
GL_MAX_DRAW_BUFFERS: 8
GL_MAX_DRAW_BUFFERS_ATI: 8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1
GL_MAX_ELEMENTS_INDICES: 1200
GL_MAX_ELEMENTS_VERTICES: 1200
GL_MAX_EVAL_ORDER: 32
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 0
GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 12
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 1024
GL_MAX_FRAGMENT_UNIFORM_VECTORS: 256
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 256
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 16
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024
GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 12
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 1024
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 64
GL_MAX_INTEGER_SAMPLES: 8
GL_MAX_LIGHTS: 8
GL_MAX_LIST_NESTING: 64
GL_MAX_MODELVIEW_STACK_DEPTH: 32
GL_MAX_NAME_STACK_DEPTH: 128
GL_MAX_PIXEL_MAP_TABLE: 65536
GL_MAX_PROGRAM_MATRICES_ARB: 8
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 2
GL_MAX_PROGRAM_TEXEL_OFFSET: 7
GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7
GL_MAX_PROJECTION_STACK_DEPTH: 4
GL_MAX_RECTANGLE_TEXTURE_SIZE: 8192
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: 8192
GL_MAX_RENDERBUFFER_SIZE: 4096
GL_MAX_SAMPLES: 8
GL_MAX_SAMPLE_MASK_WORDS: 1
GL_MAX_SAMPLE_MASK_WORDS_NV: 1
GL_MAX_SUBROUTINES: 256
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024
GL_MAX_TEXTURE_BUFFER_SIZE: 65536
GL_MAX_TEXTURE_COORDS: 8
GL_MAX_TEXTURE_COORDS_ARB: 8
GL_MAX_TEXTURE_IMAGE_UNITS: 16
GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16
GL_MAX_TEXTURE_LOD_BIAS: 15
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_STACK_DEPTH: 10
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4
GL_MAX_UNIFORM_BLOCK_SIZE: 16384
GL_MAX_UNIFORM_BUFFER_BINDINGS: 60
GL_MAX_VARYING_COMPONENTS: 64
GL_MAX_VARYING_FLOATS: 64
GL_MAX_VARYING_VECTORS: 16
GL_MAX_VERTEX_ATTRIBS: 16
GL_MAX_VERTEX_ATTRIBS_ARB: 16
GL_MAX_VERTEX_STREAMS: 4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16
GL_MAX_VERTEX_UNIFORM_BLOCKS: 12
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 1024
GL_MAX_VERTEX_UNIFORM_VECTORS: 256
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 32
GL_MAX_VIEWPORT_DIMS: 8192 x 8192
***** End of OpenGL Report *****
5045 [main] INFO ch.kuramo.javie.app.Initializer - loading JaviePlugin: Javie Effects [null]
Responder al #69967
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Reply To Message #69967 > Javie:0.5.13 > OS:Windows 7 Home Premium SP1(64bit) > CPU:Core i7-3610QM 2.3GHz > MEM:8GB(認識7.9GB) > GPU:Intel HD Graphics 4000 > GPUドライバ:9.17.10.2932 > Java:JDK 1.7.0_21 > > 初代HD GraphicsやIntel HD 2500の時よりも快適になった感じがします。 > > Consoleは以下の通り > > 1681 [main] INFO ch.kuramo.javie.app.ApplicationWorkbenchAdvisor - Max Heap Size: 1886519296 > 1684 [main] INFO ch.kuramo.javie.app.ApplicationWorkbenchAdvisor - Physical Memory Size: 8487546880 > 4306 [main] INFO ch.kuramo.javie.app.ApplicationWorkbenchAdvisor - > > ***** OpenGL Report ***** > Vendor: Intel > Driver Version: 9.17.10.2932 > > GL_RENDERER: Intel(R) HD Graphics 4000 > GL_VENDOR: Intel > GL_VERSION: 4.0.0 - Build 9.17.10.2932 > GL_SHADING_LANGUAGE_VERSION: 4.00 - Build 9.17.10.2932 > > Extensions: > GL_3DFX_texture_compression_FXT1 > GL_ARB_blend_func_extended > GL_ARB_color_buffer_float > GL_ARB_compatibility > GL_ARB_copy_buffer > GL_ARB_depth_buffer_float > GL_ARB_depth_clamp > GL_ARB_depth_texture > GL_ARB_draw_buffers > GL_ARB_draw_buffers_blend > GL_ARB_draw_elements_base_vertex > GL_ARB_draw_indirect > GL_ARB_draw_instanced > GL_ARB_explicit_attrib_location > GL_ARB_fragment_coord_conventions > GL_ARB_fragment_program > GL_ARB_fragment_program_shadow > GL_ARB_fragment_shader > GL_ARB_framebuffer_object > GL_ARB_framebuffer_sRGB > GL_ARB_geometry_shader4 > GL_ARB_gpu_shader5 > GL_ARB_gpu_shader_fp64 > GL_ARB_half_float_pixel > GL_ARB_half_float_vertex > GL_ARB_instanced_arrays > GL_ARB_map_buffer_range > GL_ARB_multisample > GL_ARB_multitexture > GL_ARB_occlusion_query > GL_ARB_occlusion_query2 > GL_ARB_pixel_buffer_object > GL_ARB_point_parameters > GL_ARB_point_sprite > GL_ARB_provoking_vertex > GL_ARB_sample_shading > GL_ARB_sampler_objects > GL_ARB_seamless_cube_map > GL_ARB_shader_bit_encoding > GL_ARB_shader_objects > GL_ARB_shader_subroutine > GL_ARB_shading_language_100 > GL_ARB_shadow > GL_ARB_sync > GL_ARB_tessellation_shader > GL_ARB_texture_border_clamp > GL_ARB_texture_buffer_object_rgb32 > GL_ARB_texture_compression > GL_ARB_texture_compression_rgtc > GL_ARB_texture_cube_map > GL_ARB_texture_cube_map_array > GL_ARB_texture_env_add > GL_ARB_texture_env_combine > GL_ARB_texture_env_crossbar > GL_ARB_texture_env_dot3 > GL_ARB_texture_float > GL_ARB_texture_gather > GL_ARB_texture_multisample > GL_ARB_texture_non_power_of_two > GL_ARB_texture_query_lod > GL_ARB_texture_rectangle > GL_ARB_texture_rg > GL_ARB_texture_rgb10_a2ui > GL_ARB_timer_query > GL_ARB_transform_feedback2 > GL_ARB_transform_feedback3 > GL_ARB_transpose_matrix > GL_ARB_uniform_buffer_object > GL_ARB_vertex_array_bgra > GL_ARB_vertex_array_object > GL_ARB_vertex_buffer_object > GL_ARB_vertex_program > GL_ARB_vertex_shader > GL_ARB_vertex_type_2_10_10_10_rev > GL_ARB_window_pos > GL_ATI_separate_stencil > GL_EXT_abgr > GL_EXT_bgra > GL_EXT_blend_color > GL_EXT_blend_equation_separate > GL_EXT_blend_func_separate > GL_EXT_blend_minmax > GL_EXT_blend_subtract > GL_EXT_clip_volume_hint > GL_EXT_compiled_vertex_array > GL_EXT_draw_buffers2 > GL_EXT_draw_range_elements > GL_EXT_fog_coord > GL_EXT_framebuffer_blit > GL_EXT_framebuffer_multisample > GL_EXT_framebuffer_object > GL_EXT_gpu_program_parameters > GL_EXT_multi_draw_arrays > GL_EXT_packed_depth_stencil > GL_EXT_packed_float > GL_EXT_packed_pixels > GL_EXT_rescale_normal > GL_EXT_secondary_color > GL_EXT_separate_specular_color > GL_EXT_shadow_funcs > GL_EXT_stencil_two_side > GL_EXT_stencil_wrap > GL_EXT_texture3D > GL_EXT_texture_array > GL_EXT_texture_compression_s3tc > GL_EXT_texture_edge_clamp > GL_EXT_texture_env_add > GL_EXT_texture_env_combine > GL_EXT_texture_filter_anisotropic > GL_EXT_texture_integer > GL_EXT_texture_lod_bias > GL_EXT_texture_rectangle > GL_EXT_texture_sRGB > GL_EXT_texture_shared_exponent > GL_EXT_texture_snorm > GL_EXT_texture_swizzle > GL_EXT_transform_feedback > GL_IBM_texture_mirrored_repeat > GL_INTEL_map_texture > GL_INTEL_performance_queries > GL_NV_blend_square > GL_NV_conditional_render > GL_NV_primitive_restart > GL_NV_texgen_reflection > GL_SGIS_generate_mipmap > GL_SGIS_texture_edge_clamp > GL_SGIS_texture_lod > GL_SUN_multi_draw_arrays > GL_WIN_swap_hint > WGL_ARB_buffer_region > WGL_ARB_create_context > WGL_ARB_create_context_profile > WGL_ARB_extensions_string > WGL_ARB_framebuffer_sRGB > WGL_ARB_make_current_read > WGL_ARB_multisample > WGL_ARB_pbuffer > WGL_ARB_pixel_format > WGL_ARB_pixel_format_float > WGL_EXT_create_context_es2_profile > WGL_EXT_depth_float > WGL_EXT_extensions_string > WGL_EXT_pixel_format_packed_float > WGL_EXT_swap_control > WGL_EXT_swap_control_tear > > Max Values: > GL_MAX_3D_TEXTURE_SIZE: 2048 > GL_MAX_ARRAY_TEXTURE_LAYERS: 2048 > GL_MAX_ATTRIB_STACK_DEPTH: 16 > GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16 > GL_MAX_CLIP_DISTANCES: 8 > GL_MAX_CLIP_PLANES: 8 > GL_MAX_COLOR_ATTACHMENTS: 8 > GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 > GL_MAX_COLOR_TEXTURE_SAMPLES: 8 > GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 1 > GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 1 > GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 80 > GL_MAX_COMBINED_UNIFORM_BLOCKS: 60 > GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 1 > GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192 > GL_MAX_DEPTH_TEXTURE_SAMPLES: 8 > GL_MAX_DRAW_BUFFERS: 8 > GL_MAX_DRAW_BUFFERS_ATI: 8 > GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 > GL_MAX_ELEMENTS_INDICES: 1200 > GL_MAX_ELEMENTS_VERTICES: 1200 > GL_MAX_EVAL_ORDER: 32 > GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 0 > GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 12 > GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 1024 > GL_MAX_FRAGMENT_UNIFORM_VECTORS: 256 > GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 256 > GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32 > GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 16 > GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 16 > GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 > GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 12 > GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 1024 > GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 64 > GL_MAX_INTEGER_SAMPLES: 8 > GL_MAX_LIGHTS: 8 > GL_MAX_LIST_NESTING: 64 > GL_MAX_MODELVIEW_STACK_DEPTH: 32 > GL_MAX_NAME_STACK_DEPTH: 128 > GL_MAX_PIXEL_MAP_TABLE: 65536 > GL_MAX_PROGRAM_MATRICES_ARB: 8 > GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 2 > GL_MAX_PROGRAM_TEXEL_OFFSET: 7 > GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 > GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 > GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7 > GL_MAX_PROJECTION_STACK_DEPTH: 4 > GL_MAX_RECTANGLE_TEXTURE_SIZE: 8192 > GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: 8192 > GL_MAX_RENDERBUFFER_SIZE: 4096 > GL_MAX_SAMPLES: 8 > GL_MAX_SAMPLE_MASK_WORDS: 1 > GL_MAX_SAMPLE_MASK_WORDS_NV: 1 > GL_MAX_SUBROUTINES: 256 > GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 > GL_MAX_TEXTURE_BUFFER_SIZE: 65536 > GL_MAX_TEXTURE_COORDS: 8 > GL_MAX_TEXTURE_COORDS_ARB: 8 > GL_MAX_TEXTURE_IMAGE_UNITS: 16 > GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16 > GL_MAX_TEXTURE_LOD_BIAS: 15 > GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16 > GL_MAX_TEXTURE_SIZE: 8192 > GL_MAX_TEXTURE_STACK_DEPTH: 10 > GL_MAX_TEXTURE_UNITS: 8 > GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 > GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 128 > GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4 > GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4 > GL_MAX_UNIFORM_BLOCK_SIZE: 16384 > GL_MAX_UNIFORM_BUFFER_BINDINGS: 60 > GL_MAX_VARYING_COMPONENTS: 64 > GL_MAX_VARYING_FLOATS: 64 > GL_MAX_VARYING_VECTORS: 16 > GL_MAX_VERTEX_ATTRIBS: 16 > GL_MAX_VERTEX_ATTRIBS_ARB: 16 > GL_MAX_VERTEX_STREAMS: 4 > GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16 > GL_MAX_VERTEX_UNIFORM_BLOCKS: 12 > GL_MAX_VERTEX_UNIFORM_COMPONENTS: 1024 > GL_MAX_VERTEX_UNIFORM_VECTORS: 256 > GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 32 > GL_MAX_VIEWPORT_DIMS: 8192 x 8192 > ***** End of OpenGL Report ***** > > 5045 [main] INFO ch.kuramo.javie.app.Initializer - loading JaviePlugin: Javie Effects [null]
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