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This is a fork of Zandronum Beta for Mac Os (Silicon and Intel)


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Rev. Tiempo Autor
c6b5c7e3c658 2022-02-11 01:15:19 Adam Kaminski

Removed the unused prototypes LASTMANSTANDING_GetNumMatches and LASTMANSTANDING_SetNumMatches.

055ccc8bc410 2022-02-11 01:12:28 Adam Kaminski

Removed the unused function PLAYER_GivePossessionPoint.

3f74636efbab 2022-02-07 08:56:45 Adam Kaminski

Fixed: pointer in BOTCMD_DoChatStringSubstitutions was checked incorrectly.

0aa403d1ba1c 2022-02-07 00:52:32 Adam Kaminski

Added optimizations to the "MovePlayer" server command: the velocity is now only sent if it's not zero per axis and the crouch status is now sent as another flag bit.

a81bb124128c 2022-02-07 00:38:24 Adam Kaminski

The "SpawnPlayer" server command doesn't send the player's current state anymore, and their prior state is now sent as a short byte to reduce bandwidth slightly.

c5e82dfd8ce3 2022-02-04 23:57:33 Adam Kaminski

The "kick" CCMD now saves the player's uncolored name with FString instead of C-style char arrays.

b7e7e3dab784 2022-02-04 23:54:03 Adam Kaminski

SERVER_GetPlayerIndexFromName now saves the player's uncolored name with FString instead of C-style char arrays.

2f1a716a5880 2022-02-04 23:52:21 Adam Kaminski

SERVER_KickPlayer now uses FString instead of C-style char arrays.

2dbea8302075 2022-02-04 23:44:20 Adam Kaminski

SERVERBAN_BanPlayer now saves the player's uncolored name with FString instead of C-style char arrays.

ef47e43c3f41 2022-02-04 23:38:30 Adam Kaminski

The "removebot" CCMD now saves the player's uncolored name with FString instead of C-style char arrays.

9266146f3441 2022-02-04 23:32:48 Adam Kaminski

BOTCMD_DoChatStringSubstitutions now uses FString instead of C-style char arrays.

e59a7ded15c3 2022-02-04 10:14:02 Adam Kaminski

Added CVars: "con_interpolate" and "con_speed" which interpolates and controls how fast the console moves. Based on featues from ZCC.

54bfc2d7cccb 2022-02-01 23:35:13 Adam Kaminski

Fixed: GAMEEVENT_ACTOR_DAMAGED didn't trigger when the player took poison damage.

983234fe4255 2022-01-29 08:43:29 Adam Kaminski

Fixed: the server rejected backup weapon select commands that used different weapon network indices but had the same client gametic.

eb8be61a2018 2022-01-27 12:53:56 Adam Kaminski

Fixed: clients didn't clear their maplist first when reconnecting to the server via the "map" CCMD.

23bcd7cf494a 2022-01-22 10:23:37 Adam Kaminski

Spectators are no longer taken out of chasecam mode when sv_chasecam is disabled.

f488e6f567f9 2022-01-22 10:11:01 Adam Kaminski

Fixed: a player could get stuck in the chasecam in co-op game modes if they respawn when it's disallowed.

b6e82bbaf62f 2022-01-22 03:01:07 Adam Kaminski

Fixed: a player's old body didn't show a weapon's preferred skin when they respawned.

f8baa9556110 2022-01-22 02:51:09 Adam Kaminski

Moved code that disassociates a dead spectator's old body from itself into PLAYER_SetSpectator.

2ea5ba700303 2022-01-21 14:34:36 Adam Kaminski

Fixed: a dead spectator's old body wouldn't get added to the body queue in offline games or on the server's end.

8aa7be471979 2022-01-20 08:21:15 Adam Kaminski

Fixed: changing cl_skin also changed a player's scale even though P_CheckPlayerSprite already handled the skin's scaling automatically every tick.

34f74b36018b 2022-01-20 08:13:20 Adam Kaminski

Fixed: PlayerSpeedTrail powerups always used a player's chosen skin even if their current weapon had its own preferred skin.

2fc3c37b1147 2022-01-17 05:27:12 Adam Kaminski

Fixed: There was no separator between "free spectate mode" and "players left" in the bottom HUD string.

b60fe7a2bb45 2022-01-17 02:44:36 Adam Kaminski

Fixed: spectating a morphed player could potentially crash the game.

b3e3900eec6d 2022-01-13 10:23:18 Adam Kaminski

Fixed: projectiles and bulletpuffs didn't trigger GAMEEVENT_ACTOR_SPAWNED if "ForceSpawnEventScripts" was enabled.

ce769866bb7e 2022-01-13 06:14:23 Adam Kaminski

Fixed: RCON clients still printed two copies of the chat message that they sent.

e6c292340dad 2022-01-13 05:49:13 Adam Kaminski

Fixed: Changing the COUNTKILL flag via A_ChangeFlag didn't update the invasion monster count.

a937a23e6ddb 2022-01-11 11:22:25 Adam Kaminski

Fixed: restarting the map didn't unfreeze the game properly in online games.

fea072d140bb 2022-01-10 06:24:08 Adam Kaminski

Fixed: chat messages sent by the server weren't colorized properly.

c55aa8bf98f4 2014-09-16 01:59:07 Braden Obrzut

- Applied anonymous patch to fix uncapped stuttering in SDL backend.