Violet Vreath is Shooter Game for Windows XP+(個人制作シューティングゲーム)
Revisión | 2032cc5fb188f020abfb28845523a0cfa5b96d90 (tree) |
---|---|
Tiempo | 2019-04-04 22:55:53 |
Autor | gecchi <gecchi@XPS8...> |
Commiter | gecchi |
ちょこっと
@@ -66,7 +66,7 @@ CameraWorkerChanger::CameraWorkerChanger(const char* prm_name, DefaultCamera* pr | ||
66 | 66 | _pCamera = prm_pCamera; |
67 | 67 | _pCamWorkerManager = NEW CameraWorkerManager("CameraWorkerManager", this); |
68 | 68 | |
69 | - CameraWorkerConnection* pCamWorkerCon = (CameraWorkerConnection*)_pCamWorkerManager->connect("DefaultCamWorker", _pCamera); | |
69 | + CameraWorkerConnection* pCamWorkerCon = (CameraWorkerConnection*)_pCamWorkerManager->connect("DefaultCamWorker", this); | |
70 | 70 | _stack_CamWorkerConnection.push(pCamWorkerCon); |
71 | 71 | _pActiveCamWorker = pCamWorkerCon->peek(); |
72 | 72 | appendChild(_pActiveCamWorker); //基底デフォルトカメラワーク |
@@ -13,11 +13,10 @@ CameraWorkerManager::CameraWorkerManager(const char* prm_manager_name, CameraWor | ||
13 | 13 | } |
14 | 14 | |
15 | 15 | CameraWorker* CameraWorkerManager::processCreateResource(const char* prm_idstr, void* prm_pConnector) { |
16 | - DefaultCamera* pCamera = (DefaultCamera*)prm_pConnector; | |
17 | 16 | CameraWorker* pResource = nullptr; |
18 | 17 | if (strcmp("DefaultCamWorker", prm_idstr) == 0) { |
19 | 18 | //デフォルトの何もしないカメラマン |
20 | - pResource = NEW DefaultCamWorker("DefaultCamWorker", pCamera); | |
19 | + pResource = NEW DefaultCamWorker("DefaultCamWorker", _pCameraWorkerChanger->_pCamera); | |
21 | 20 | } else { |
22 | 21 | pResource = _pCameraWorkerChanger->createCameraWorker(prm_idstr, prm_pConnector); |
23 | 22 | } |
@@ -1 +1 @@ | ||
1 | -#define VERSION "VER 0.30.6626" | |
1 | +#define VERSION "VER 0.30.6628" |
@@ -17,10 +17,9 @@ VVCameraWorkerChanger::VVCameraWorkerChanger(const char* prm_name, Camera* prm_p | ||
17 | 17 | GgafLib::CameraWorker* VVCameraWorkerChanger::createCameraWorker(const char* prm_idstr, void* prm_pConnector) { |
18 | 18 | GgafLib::CameraWorker* pResource = nullptr; |
19 | 19 | |
20 | - Camera* pCamera = (Camera*)prm_pConnector; | |
21 | - | |
20 | + Camera* pCamera = (Camera*)_pCamera; | |
22 | 21 | // if (strcmp("DefaultCamWorker", prm_idstr) == 0) { |
23 | -// pResource = NEW DefaultCamWorker("DefaultCamWorker", pCamera); | |
22 | +// pResource = NEW DefaultCamWorker("DefaultCamWorker", _pCamera); | |
24 | 23 | // } |
25 | 24 | if (strcmp("VamSysCamWorker", prm_idstr) == 0) { |
26 | 25 | pResource = NEW VamSysCamWorker("VamSysCamWorker", pCamera); |