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javac++androidlinuxc#windowsobjective-ccocoa誰得qtpythonphprubygameguibathyscaphec計画中(planning stage)翻訳omegatframeworktwitterdomtestvb.netdirectxゲームエンジンbtronarduinopreviewer

Violet Vreath is Shooter Game for Windows XP+(個人制作シューティングゲーム)


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Revisión2032cc5fb188f020abfb28845523a0cfa5b96d90 (tree)
Tiempo2019-04-04 22:55:53
Autorgecchi <gecchi@XPS8...>
Commitergecchi

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Diferencia incremental

--- a/GgafLib/src/jp/ggaf/lib/actor/camera/CameraWorkerChanger.cpp
+++ b/GgafLib/src/jp/ggaf/lib/actor/camera/CameraWorkerChanger.cpp
@@ -66,7 +66,7 @@ CameraWorkerChanger::CameraWorkerChanger(const char* prm_name, DefaultCamera* pr
6666 _pCamera = prm_pCamera;
6767 _pCamWorkerManager = NEW CameraWorkerManager("CameraWorkerManager", this);
6868
69- CameraWorkerConnection* pCamWorkerCon = (CameraWorkerConnection*)_pCamWorkerManager->connect("DefaultCamWorker", _pCamera);
69+ CameraWorkerConnection* pCamWorkerCon = (CameraWorkerConnection*)_pCamWorkerManager->connect("DefaultCamWorker", this);
7070 _stack_CamWorkerConnection.push(pCamWorkerCon);
7171 _pActiveCamWorker = pCamWorkerCon->peek();
7272 appendChild(_pActiveCamWorker); //基底デフォルトカメラワーク
--- a/GgafLib/src/jp/ggaf/lib/manager/CameraWorkerManager.cpp
+++ b/GgafLib/src/jp/ggaf/lib/manager/CameraWorkerManager.cpp
@@ -13,11 +13,10 @@ CameraWorkerManager::CameraWorkerManager(const char* prm_manager_name, CameraWor
1313 }
1414
1515 CameraWorker* CameraWorkerManager::processCreateResource(const char* prm_idstr, void* prm_pConnector) {
16- DefaultCamera* pCamera = (DefaultCamera*)prm_pConnector;
1716 CameraWorker* pResource = nullptr;
1817 if (strcmp("DefaultCamWorker", prm_idstr) == 0) {
1918 //デフォルトの何もしないカメラマン
20- pResource = NEW DefaultCamWorker("DefaultCamWorker", pCamera);
19+ pResource = NEW DefaultCamWorker("DefaultCamWorker", _pCameraWorkerChanger->_pCamera);
2120 } else {
2221 pResource = _pCameraWorkerChanger->createCameraWorker(prm_idstr, prm_pConnector);
2322 }
--- a/VioletVreath/Version.h
+++ b/VioletVreath/Version.h
@@ -1 +1 @@
1-#define VERSION "VER 0.30.6626"
1+#define VERSION "VER 0.30.6628"
--- a/VioletVreath/src/jp/gecchi/VioletVreath/actor/camera/VVCameraWorkerChanger.cpp
+++ b/VioletVreath/src/jp/gecchi/VioletVreath/actor/camera/VVCameraWorkerChanger.cpp
@@ -17,10 +17,9 @@ VVCameraWorkerChanger::VVCameraWorkerChanger(const char* prm_name, Camera* prm_p
1717 GgafLib::CameraWorker* VVCameraWorkerChanger::createCameraWorker(const char* prm_idstr, void* prm_pConnector) {
1818 GgafLib::CameraWorker* pResource = nullptr;
1919
20- Camera* pCamera = (Camera*)prm_pConnector;
21-
20+ Camera* pCamera = (Camera*)_pCamera;
2221 // if (strcmp("DefaultCamWorker", prm_idstr) == 0) {
23-// pResource = NEW DefaultCamWorker("DefaultCamWorker", pCamera);
22+// pResource = NEW DefaultCamWorker("DefaultCamWorker", _pCamera);
2423 // }
2524 if (strcmp("VamSysCamWorker", prm_idstr) == 0) {
2625 pResource = NEW VamSysCamWorker("VamSysCamWorker", pCamera);