Rev. | Tiempo | Autor |
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e2979a27079c tip | 2024-04-23 03:50:13 | sebastian_bugiu |
Removed debugging prints for audio. |
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57fbcdd7ff20 | 2024-04-22 19:47:36 | sebastian_bugiu |
Extracted default doppler factor. |
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28936a0c9e43 | 2024-04-22 05:37:40 | sebastian_bugiu |
Added manually disposing of sounds that have finished playing and are not looping. This probably caused a memory leak since finalize() is not implemented for MASound. |
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faa552a6cf3e | 2024-04-11 04:43:56 | sebastian_bugiu |
Fixed memory leak for ended sounds remaining in WorldManager because they have been removed from the sound thread before checking whether they still exist. |
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1399fbd3a712 | 2024-04-11 01:48:42 | sebastian_bugiu |
Updated weapon data list to reduce cooldown time and enemy_selection_time to make the action more dynamic and easier to acquire a target. |
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c5d7810adbbf | 2024-04-10 06:59:36 | sebastian_bugiu |
Updated Playable to also have getName(). |
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9a037d933dd0 | 2024-04-10 06:34:29 | sebastian_bugiu |
Doppler effect seems to be working. More tuning needed. |
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abdeee06eb26 | 2024-04-10 03:05:15 | sebastian_bugiu |
Added max sound speed in order to divide entity velocity by its max speed in order to get the range of sound velocity between 0 and 1. |
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1087391cdbe0 | 2024-04-09 03:09:56 | sebastian_bugiu |
Updated to use locally built miniaudio library. Added listenerSetVelocity(). Doppler effect still not working correctly. |
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a97870c99e6f | 2024-04-08 03:42:26 | sebastian_bugiu |
Working 3D positioning using MiniAudio. Doppler effect seems to add up and mess the sound so it's disabled for now. |
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735ee2160ab3 | 2024-04-07 05:44:01 | sebastian_bugiu |
Adding 3D positioning using MiniAudio. |
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6d2f5510ae1f | 2024-04-07 03:48:22 | sebastian_bugiu |
Adding 3D positioning using MiniAudio. |
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1852444b9af7 | 2024-04-06 08:27:53 | sebastian_bugiu |
Preparing for addition of MiniAudio with 3D positioning. |
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5fdb02dfefc6 | 2024-04-05 02:14:27 | sebastian_bugiu |
Bugfixes now it works more or less like the previous implementation. |
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013d8e7a2a9c | 2024-04-04 21:43:40 | sebastian_bugiu |
Adding MiniAudio support in order to have more advanced sound effects like doppler effect. |
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c09c7a383c40 | 2024-03-20 02:50:52 | sebastian_bugiu |
Updated to robovm 2.3.21. |
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fed872c60d66 | 2024-02-13 04:44:11 | sebastian_bugiu |
Code cleanups and small fixes in code that shouldn't be used anymore anyway. |
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a206a83d4a59 | 2024-01-29 05:08:45 | sebastian_bugiu |
Added suppresions. |
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1649ffcd863b | 2024-01-24 06:14:18 | sebastian_bugiu |
Removed unused import. |
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b74a9ec86e0d | 2024-01-24 05:58:24 | sebastian_bugiu |
Added more suppressions. Fixed bug with vibration elements in HudManager. |
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fde6282066bd | 2024-01-24 05:12:12 | sebastian_bugiu |
More suppression. Small bugfix in BaseBusEvent. Deprecated CompositorManager and CompositorInstance. |
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1d4dd781a51a | 2024-01-24 05:04:12 | sebastian_bugiu |
Adapted from Class to Class<?>. |
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0c195a9b20fe | 2024-01-24 05:02:29 | sebastian_bugiu |
Optimized using StringBuilder. |
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0047276a6bf6 | 2024-01-24 05:00:08 | sebastian_bugiu |
Using try-with-resources. |
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20b50d94093b | 2024-01-24 04:57:39 | sebastian_bugiu |
Excluded inspection for deprecated APIs. Removed unused imports. |
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7fca1e86451a | 2024-01-24 04:38:29 | sebastian_bugiu |
Made fields for bullet exempt from inspection. |
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29999e31b04f | 2024-01-24 04:37:09 | sebastian_bugiu |
Make fields final. |
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645ea5974587 | 2024-01-24 04:36:43 | sebastian_bugiu |
This needs to be left as fields. Bullet stuff needs to be retained for the native pointers to be valid. |
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7ade111ea16e | 2024-01-24 02:53:43 | sebastian_bugiu |
Made fields local variables where possible. |
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c357b83b9527 | 2024-01-24 02:53:06 | sebastian_bugiu |
Removed static final methods. |