Main repository of MikuMikuStudio
Revisión | f7216389bb79fd48063e600362aaa6a56a45c813 (tree) |
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Tiempo | 2013-04-07 18:34:26 |
Autor | remy.bouquet@gmail.com <remy.bouquet@gmai...> |
Commiter | remy.bouquet@gmail.com |
Shadows Fixed issue where Edge filtereing was not properly initialized and was causing a crash when compiling the shader
git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10518 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
@@ -197,10 +197,6 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable | ||
197 | 197 | throw new NullPointerException(); |
198 | 198 | } |
199 | 199 | |
200 | - if (this.edgeFilteringMode == filterMode) { | |
201 | - return; | |
202 | - } | |
203 | - | |
204 | 200 | this.edgeFilteringMode = filterMode; |
205 | 201 | postshadowMat.setInt("FilterMode", filterMode.getMaterialParamValue()); |
206 | 202 | postshadowMat.setFloat("PCFEdge", edgesThickness); |